Most Starfleet officers possess basic competence in common shipboard skills, while department specialists have much higher ratings in their fields.
COMMAND SKILLS
Command: Issue clear orders, coordinate personnel, maintain discipline, and direct operations during a crisis.
Leadership: Inspire confidence, improve morale, unite a divided crew, and persuade others to follow voluntarily.
Starfleet Protocol: Understand regulations, rank structure, mission procedures, disciplinary rules, and official reporting requirements.
Strategy: Plan large-scale military, diplomatic, or exploratory operations.
Tactics: Make immediate combat decisions, assess threats, establish firing solutions, and exploit an opponent’s weaknesses.
Administration: Manage schedules, reports, personnel assignments, logistics, and departmental resources.
Diplomacy: Conduct negotiations between governments, cultures, factions, or hostile groups.
Law: Understand Federation law, interstellar treaties, jurisdiction, extradition, and rules of engagement.
Public Speaking: Address crews, governments, civilians, or diplomatic assemblies effectively.
CONN AND NAVIGATION SKILLS
Pilot Shuttlecraft: Operate shuttles, runabouts, work bees, and similar small spacecraft.
Pilot Starship: Maneuver a starship under ordinary or dangerous conditions.
Starship Navigation: Plot courses, calculate warp trajectories, navigate spatial hazards, and compensate for stellar drift.
Astrogation: Determine position using stars, subspace references, sensor data, and astronomical calculations.
Evasive Maneuvers: Avoid weapons fire, debris, pursuit, gravitational hazards, and spatial anomalies.
Docking Operations: Dock, undock, land, launch, and guide vessels through confined spaces.
Vehicle Operation: Drive or pilot ground, aquatic, atmospheric, and alien vehicles.
OPERATIONS SKILLS
Starship Operations: Understand the interaction of shipboard systems, power distribution, departmental procedures, and standard operating routines.
Sensors: Operate internal, external, long-range, tactical, biological, and scientific sensor arrays.
Communications: Operate subspace communications, isolate signals, penetrate interference, and establish contact with unfamiliar systems.
Transporter Operations: Operate transporters, establish pattern locks, compensate for interference, and perform emergency transports.
Computer Operations: Use Federation computer systems, access databases, run programs, and control automated systems.
Computer Programming: Write, modify, debug, and reconstruct software.
Cybersecurity: Detect unauthorized access, protect systems, trace intrusions, and counter hostile computer programs.
Logistics: Track supplies, cargo, personnel, fuel, replacement parts, and mission resources.
Damage Control: Contain hull breaches, fires, decompression, plasma leaks, and cascading systems failures.
ENGINEERING SKILLS
Starship Engineering: Diagnose and repair integrated starship systems.
Warp Systems: Maintain warp cores, matter-antimatter reactions, dilithium chambers, nacelles, and warp-field geometry.
Impulse Systems: Repair impulse drives, reaction-control systems, and sublight propulsion.
Power Systems: Manage EPS grids, batteries, fusion reactors, power transfer, and emergency reserves.
Structural Engineering: Repair hulls, bulkheads, force-field supports, docking systems, and structural-integrity fields.
Shield Systems: Operate and repair defensive shields, navigational deflectors, and force fields.
Weapons Systems: Maintain phasers, photon torpedo launchers, targeting systems, and weapon power relays.
Transporter Engineering: Repair pattern buffers, confinement beams, targeting scanners, and transporter circuitry.
Environmental Systems: Maintain life support, gravity, atmosphere, temperature, water, and waste reclamation.
Replicator Systems: Repair replicators, diagnose pattern errors, and modify fabrication routines.
Robotics: Build, repair, program, and disable robots, drones, synthetic organisms, and automated systems.
Jury-Rig: Create temporary repairs or improvised devices using limited tools and materials.
SCIENCE SKILLS
General Science
Scientific Method: Form hypotheses, design experiments, evaluate evidence, and identify flawed conclusions.
Research: Search scientific databases, archives, sensor logs, and technical records.
Laboratory Use: Operate laboratory equipment, handle samples, and conduct controlled tests.
Data Analysis: Interpret complex datasets, identify patterns, and distinguish meaningful results from noise.
Physical Sciences
Astronomy: Study stars, planets, nebulae, stellar evolution, and celestial phenomena.
Astrophysics: Analyze gravity, radiation, stellar mechanics, and large-scale cosmic events.
Subspace Physics: Understand warp fields, subspace distortions, wormholes, and faster-than-light phenomena.
Quantum Physics: Analyze quantum states, probability effects, transporter anomalies, and parallel realities.
Temporal Mechanics: Understand time travel, temporal loops, causality, chroniton phenomena, and timeline contamination.
Chemistry: Analyze substances, reactions, compounds, toxins, fuels, and industrial materials.
Geology: Study rocks, minerals, tectonics, planetary crusts, and underground formations.
Meteorology: Analyze atmospheres, storms, weather systems, and climate patterns.
Oceanography: Study planetary oceans, underwater environments, currents, and marine ecosystems.
Life Sciences
Biology: Study living organisms, anatomy, adaptation, reproduction, and ecosystems.
Exobiology: Study alien organisms and unfamiliar forms of life.
Genetics: Analyze DNA, inherited traits, mutation, cloning, and engineered organisms.
Microbiology: Study bacteria, viruses, spores, parasites, and microscopic alien life.
Botany: Study plants, fungi, spores, and photosynthetic organisms.
Ecology: Understand ecosystems, food webs, invasive species, and environmental balance.
Neuroscience: Study nervous systems, cognition, memory, and brain function.
Cybernetics: Understand biological-machine integration, neural implants, prosthetics, and assimilation technology.
Social Sciences
Anthropology: Study cultures, social customs, rituals, kinship, and cultural development.
Archaeology: Investigate ruins, artifacts, ancient settlements, and extinct civilizations.
History: Recall Federation, planetary, military, political, and galactic history.
Sociology: Analyze institutions, group behavior, social structures, and population trends.
Economics: Understand trade, scarcity, labor, resource systems, and non-Federation economies.
Political Science: Analyze governments, factions, ideologies, and interstellar power relationships.
MEDICAL SKILLS
First Aid: Stabilize injuries, stop bleeding, treat shock, and provide immediate emergency care.
Medicine: Diagnose and treat disease, trauma, poisoning, radiation exposure, and systemic illness.
Surgery: Perform invasive medical procedures and repair major injuries.
Emergency Medicine: Treat multiple casualties under dangerous or time-sensitive conditions.
Exomedicine: Diagnose and treat unfamiliar alien species.
Pathology: Determine causes of disease, injury, mutation, or death.
Pharmacology: Identify, formulate, and administer medicines, sedatives, stimulants, and antidotes.
Toxicology: Identify and counter poisons, venoms, radiation effects, and hazardous substances.
Epidemiology: Track outbreaks, identify transmission vectors, and establish quarantine procedures.
Medical Technology: Operate biobeds, medical scanners, cortical stimulators, surgical systems, and regeneration equipment.
Counseling: Treat trauma, anxiety, grief, stress, and interpersonal conflict.
Psychiatry: Diagnose severe mental disorders, alien psychological conditions, and neurological disturbances.
Xenopsychology: Understand the cognition and emotional processes of alien species.
SECURITY AND COMBAT SKILLS
Phaser: Use hand phasers, phaser rifles, and similar directed-energy weapons.
Heavy Weapons: Operate large energy weapons, portable artillery, and specialized tactical equipment.
Unarmed Combat: Strike, grapple, restrain, disarm, and defend without weapons.
Melee Weapons: Use knives, bat’leths, lirpas, swords, staffs, and other hand weapons.
Dodge: Avoid attacks, explosions, falling objects, and sudden hazards.
Athletics: Run, jump, climb, swim, lift, and perform strenuous physical actions.
Stealth: Move quietly, remain concealed, and avoid detection.
Tactical Awareness: Detect ambushes, assess battlefield positions, and recognize immediate threats.
Security Procedures: Conduct searches, guard prisoners, establish perimeters, and enforce shipboard security.
Investigation: Examine evidence, reconstruct events, interview witnesses, and identify inconsistencies.
Forensics: Analyze weapons residue, DNA, energy signatures, computer traces, and physical evidence.
Demolitions: Place, identify, disarm, or safely detonate explosive devices.
Survival: Find shelter, food, water, and safe routes in hostile environments.
Environmental Suit: Operate spacesuits, pressure suits, hazardous-environment suits, and EVA equipment.
Zero-Gravity Operations: Move and work effectively in microgravity or uncontrolled gravity.
COMMUNICATION AND SOCIAL SKILLS
Persuade: Convince others through logic, negotiation, or reasonable argument.
Charm: Win cooperation through friendliness, warmth, humor, or personal appeal.
Intimidate: Gain compliance through authority, threats, or controlled aggression.
Fast Talk: Distract, confuse, misdirect, or convince someone before they can examine the claim closely.
Insight: Detect concealed emotions, hesitation, fear, hostility, or deception.
Interrogation: Obtain information through systematic questioning.
Counseling: Help others cope with emotional distress and personal conflict.
Deception: Lie convincingly, maintain a cover identity, and conceal intentions.
Etiquette: Observe formal customs, ceremonies, and diplomatic expectations.
Cultural Familiarity: Understand the norms, taboos, gestures, and traditions of a specific culture.
Languages: Speak, read, or understand languages without relying entirely on the universal translator.
EXPLORATION SKILLS
Observation: Notice hidden objects, unusual behavior, environmental details, and sensory clues.
Listen: Detect faint voices, mechanical noises, movement, or concealed activity.
Track: Follow physical, biological, technological, or energy traces.
Reconnaissance: Survey unfamiliar areas, identify hazards, and establish safe routes.
Planetary Survey: Conduct systematic studies of a planet’s geography, atmosphere, life, and resources.
Hazard Assessment: Identify radiation, atmospheric toxins, structural danger, unstable terrain, and energy threats.
Field Science: Conduct scientific work outside a laboratory under difficult conditions.
Alien Technology: Operate, analyze, or safely deactivate unfamiliar devices.
Artifact Analysis: Determine the function, origin, and cultural meaning of alien objects.
SPECIALIZED STAR TREK SKILLS
Universal Translator: Calibrate translation systems, interpret incomplete linguistic data, and recognize translation errors.
First Contact: Establish peaceful communication with a previously unknown civilization.
Prime Directive: Recognize contamination risks and apply noninterference principles.
Holodeck Systems: Program, operate, repair, or safely terminate holographic environments.
Holography: Create and modify holographic characters, environments, and interactive simulations.
Psionics: Use or understand telepathy, empathy, telekinesis, precognition, or similar mental abilities.
Telepathic Discipline: Control psychic contact, resist unwanted thoughts, and shield the mind.
Temporal Operations: Function effectively during timeline alterations, temporal incursions, and causality disruptions.
Borg Technology: Recognize, analyze, and counter Borg implants, systems, nanoprobes, and collective signals.
Cloaking Technology: Detect, operate, or compensate for cloaking devices.
Replicator Pattern Design: Create specialized equipment, substances, components, or food patterns.
Shuttlecraft Repair: Maintain small spacecraft independently of a starship engineering department.
OPTIONAL SPECIES SKILLS
Characters may possess skills connected to their species or culture.
Vulcan Discipline: Suppress emotional responses, resist fear, endure pain, and maintain concentration.
Vulcan Nerve Pinch: Incapacitate a humanoid through precise neurological pressure.
Mind Meld: Establish direct mental contact and exchange memories or thoughts.
Betazoid Telepathy: Read emotions or thoughts, depending on the character’s abilities.
Klingon Culture: Understand Klingon honor, politics, rituals, law, and martial customs.
Ferengi Commerce: Bargain, appraise profit, recognize financial leverage, and interpret the Rules of Acquisition.
Trill Symbiont Knowledge: Access memories and professional experience from previous hosts.
Bajoran Spirituality: Understand Bajoran faith, rituals, prophecy, and the cultural significance of the Prophets.
Android Systems: Diagnose, repair, or consciously regulate one’s own synthetic body.
STARFLEET CORE SKILL LIST
All characters have moderate or better ability in these skills:
- Administration
- Athletics
- Command
- Communications
- Computer Operations
- Counseling
- Diplomacy
- Dodge
- Engineering
- First Aid
- Investigation
- Languages
- Medicine
- Observation
- Persuade
- Phaser
- Pilot
- Science
- Security
- Sensors
- Starfleet Protocol
- Starship Operations
- Survival
- Tactics
- Transporter Operations
- Unarmed Combat