Starfleet Skills

Most Starfleet officers possess basic competence in common shipboard skills, while department specialists have much higher ratings in their fields.

COMMAND SKILLS

Command: Issue clear orders, coordinate personnel, maintain discipline, and direct operations during a crisis.

Leadership: Inspire confidence, improve morale, unite a divided crew, and persuade others to follow voluntarily.

Starfleet Protocol: Understand regulations, rank structure, mission procedures, disciplinary rules, and official reporting requirements.

Strategy: Plan large-scale military, diplomatic, or exploratory operations.

Tactics: Make immediate combat decisions, assess threats, establish firing solutions, and exploit an opponent’s weaknesses.

Administration: Manage schedules, reports, personnel assignments, logistics, and departmental resources.

Diplomacy: Conduct negotiations between governments, cultures, factions, or hostile groups.

Law: Understand Federation law, interstellar treaties, jurisdiction, extradition, and rules of engagement.

Public Speaking: Address crews, governments, civilians, or diplomatic assemblies effectively.

CONN AND NAVIGATION SKILLS

Pilot Shuttlecraft: Operate shuttles, runabouts, work bees, and similar small spacecraft.

Pilot Starship: Maneuver a starship under ordinary or dangerous conditions.

Starship Navigation: Plot courses, calculate warp trajectories, navigate spatial hazards, and compensate for stellar drift.

Astrogation: Determine position using stars, subspace references, sensor data, and astronomical calculations.

Evasive Maneuvers: Avoid weapons fire, debris, pursuit, gravitational hazards, and spatial anomalies.

Docking Operations: Dock, undock, land, launch, and guide vessels through confined spaces.

Vehicle Operation: Drive or pilot ground, aquatic, atmospheric, and alien vehicles.

OPERATIONS SKILLS

Starship Operations: Understand the interaction of shipboard systems, power distribution, departmental procedures, and standard operating routines.

Sensors: Operate internal, external, long-range, tactical, biological, and scientific sensor arrays.

Communications: Operate subspace communications, isolate signals, penetrate interference, and establish contact with unfamiliar systems.

Transporter Operations: Operate transporters, establish pattern locks, compensate for interference, and perform emergency transports.

Computer Operations: Use Federation computer systems, access databases, run programs, and control automated systems.

Computer Programming: Write, modify, debug, and reconstruct software.

Cybersecurity: Detect unauthorized access, protect systems, trace intrusions, and counter hostile computer programs.

Logistics: Track supplies, cargo, personnel, fuel, replacement parts, and mission resources.

Damage Control: Contain hull breaches, fires, decompression, plasma leaks, and cascading systems failures.

ENGINEERING SKILLS

Starship Engineering: Diagnose and repair integrated starship systems.

Warp Systems: Maintain warp cores, matter-antimatter reactions, dilithium chambers, nacelles, and warp-field geometry.

Impulse Systems: Repair impulse drives, reaction-control systems, and sublight propulsion.

Power Systems: Manage EPS grids, batteries, fusion reactors, power transfer, and emergency reserves.

Structural Engineering: Repair hulls, bulkheads, force-field supports, docking systems, and structural-integrity fields.

Shield Systems: Operate and repair defensive shields, navigational deflectors, and force fields.

Weapons Systems: Maintain phasers, photon torpedo launchers, targeting systems, and weapon power relays.

Transporter Engineering: Repair pattern buffers, confinement beams, targeting scanners, and transporter circuitry.

Environmental Systems: Maintain life support, gravity, atmosphere, temperature, water, and waste reclamation.

Replicator Systems: Repair replicators, diagnose pattern errors, and modify fabrication routines.

Robotics: Build, repair, program, and disable robots, drones, synthetic organisms, and automated systems.

Jury-Rig: Create temporary repairs or improvised devices using limited tools and materials.

SCIENCE SKILLS

General Science

Scientific Method: Form hypotheses, design experiments, evaluate evidence, and identify flawed conclusions.

Research: Search scientific databases, archives, sensor logs, and technical records.

Laboratory Use: Operate laboratory equipment, handle samples, and conduct controlled tests.

Data Analysis: Interpret complex datasets, identify patterns, and distinguish meaningful results from noise.

Physical Sciences

Astronomy: Study stars, planets, nebulae, stellar evolution, and celestial phenomena.

Astrophysics: Analyze gravity, radiation, stellar mechanics, and large-scale cosmic events.

Subspace Physics: Understand warp fields, subspace distortions, wormholes, and faster-than-light phenomena.

Quantum Physics: Analyze quantum states, probability effects, transporter anomalies, and parallel realities.

Temporal Mechanics: Understand time travel, temporal loops, causality, chroniton phenomena, and timeline contamination.

Chemistry: Analyze substances, reactions, compounds, toxins, fuels, and industrial materials.

Geology: Study rocks, minerals, tectonics, planetary crusts, and underground formations.

Meteorology: Analyze atmospheres, storms, weather systems, and climate patterns.

Oceanography: Study planetary oceans, underwater environments, currents, and marine ecosystems.

Life Sciences

Biology: Study living organisms, anatomy, adaptation, reproduction, and ecosystems.

Exobiology: Study alien organisms and unfamiliar forms of life.

Genetics: Analyze DNA, inherited traits, mutation, cloning, and engineered organisms.

Microbiology: Study bacteria, viruses, spores, parasites, and microscopic alien life.

Botany: Study plants, fungi, spores, and photosynthetic organisms.

Ecology: Understand ecosystems, food webs, invasive species, and environmental balance.

Neuroscience: Study nervous systems, cognition, memory, and brain function.

Cybernetics: Understand biological-machine integration, neural implants, prosthetics, and assimilation technology.

Social Sciences

Anthropology: Study cultures, social customs, rituals, kinship, and cultural development.

Archaeology: Investigate ruins, artifacts, ancient settlements, and extinct civilizations.

History: Recall Federation, planetary, military, political, and galactic history.

Sociology: Analyze institutions, group behavior, social structures, and population trends.

Economics: Understand trade, scarcity, labor, resource systems, and non-Federation economies.

Political Science: Analyze governments, factions, ideologies, and interstellar power relationships.

MEDICAL SKILLS

First Aid: Stabilize injuries, stop bleeding, treat shock, and provide immediate emergency care.

Medicine: Diagnose and treat disease, trauma, poisoning, radiation exposure, and systemic illness.

Surgery: Perform invasive medical procedures and repair major injuries.

Emergency Medicine: Treat multiple casualties under dangerous or time-sensitive conditions.

Exomedicine: Diagnose and treat unfamiliar alien species.

Pathology: Determine causes of disease, injury, mutation, or death.

Pharmacology: Identify, formulate, and administer medicines, sedatives, stimulants, and antidotes.

Toxicology: Identify and counter poisons, venoms, radiation effects, and hazardous substances.

Epidemiology: Track outbreaks, identify transmission vectors, and establish quarantine procedures.

Medical Technology: Operate biobeds, medical scanners, cortical stimulators, surgical systems, and regeneration equipment.

Counseling: Treat trauma, anxiety, grief, stress, and interpersonal conflict.

Psychiatry: Diagnose severe mental disorders, alien psychological conditions, and neurological disturbances.

Xenopsychology: Understand the cognition and emotional processes of alien species.

SECURITY AND COMBAT SKILLS

Phaser: Use hand phasers, phaser rifles, and similar directed-energy weapons.

Heavy Weapons: Operate large energy weapons, portable artillery, and specialized tactical equipment.

Unarmed Combat: Strike, grapple, restrain, disarm, and defend without weapons.

Melee Weapons: Use knives, bat’leths, lirpas, swords, staffs, and other hand weapons.

Dodge: Avoid attacks, explosions, falling objects, and sudden hazards.

Athletics: Run, jump, climb, swim, lift, and perform strenuous physical actions.

Stealth: Move quietly, remain concealed, and avoid detection.

Tactical Awareness: Detect ambushes, assess battlefield positions, and recognize immediate threats.

Security Procedures: Conduct searches, guard prisoners, establish perimeters, and enforce shipboard security.

Investigation: Examine evidence, reconstruct events, interview witnesses, and identify inconsistencies.

Forensics: Analyze weapons residue, DNA, energy signatures, computer traces, and physical evidence.

Demolitions: Place, identify, disarm, or safely detonate explosive devices.

Survival: Find shelter, food, water, and safe routes in hostile environments.

Environmental Suit: Operate spacesuits, pressure suits, hazardous-environment suits, and EVA equipment.

Zero-Gravity Operations: Move and work effectively in microgravity or uncontrolled gravity.

COMMUNICATION AND SOCIAL SKILLS

Persuade: Convince others through logic, negotiation, or reasonable argument.

Charm: Win cooperation through friendliness, warmth, humor, or personal appeal.

Intimidate: Gain compliance through authority, threats, or controlled aggression.

Fast Talk: Distract, confuse, misdirect, or convince someone before they can examine the claim closely.

Insight: Detect concealed emotions, hesitation, fear, hostility, or deception.

Interrogation: Obtain information through systematic questioning.

Counseling: Help others cope with emotional distress and personal conflict.

Deception: Lie convincingly, maintain a cover identity, and conceal intentions.

Etiquette: Observe formal customs, ceremonies, and diplomatic expectations.

Cultural Familiarity: Understand the norms, taboos, gestures, and traditions of a specific culture.

Languages: Speak, read, or understand languages without relying entirely on the universal translator.

EXPLORATION SKILLS

Observation: Notice hidden objects, unusual behavior, environmental details, and sensory clues.

Listen: Detect faint voices, mechanical noises, movement, or concealed activity.

Track: Follow physical, biological, technological, or energy traces.

Reconnaissance: Survey unfamiliar areas, identify hazards, and establish safe routes.

Planetary Survey: Conduct systematic studies of a planet’s geography, atmosphere, life, and resources.

Hazard Assessment: Identify radiation, atmospheric toxins, structural danger, unstable terrain, and energy threats.

Field Science: Conduct scientific work outside a laboratory under difficult conditions.

Alien Technology: Operate, analyze, or safely deactivate unfamiliar devices.

Artifact Analysis: Determine the function, origin, and cultural meaning of alien objects.

SPECIALIZED STAR TREK SKILLS

Universal Translator: Calibrate translation systems, interpret incomplete linguistic data, and recognize translation errors.

First Contact: Establish peaceful communication with a previously unknown civilization.

Prime Directive: Recognize contamination risks and apply noninterference principles.

Holodeck Systems: Program, operate, repair, or safely terminate holographic environments.

Holography: Create and modify holographic characters, environments, and interactive simulations.

Psionics: Use or understand telepathy, empathy, telekinesis, precognition, or similar mental abilities.

Telepathic Discipline: Control psychic contact, resist unwanted thoughts, and shield the mind.

Temporal Operations: Function effectively during timeline alterations, temporal incursions, and causality disruptions.

Borg Technology: Recognize, analyze, and counter Borg implants, systems, nanoprobes, and collective signals.

Cloaking Technology: Detect, operate, or compensate for cloaking devices.

Replicator Pattern Design: Create specialized equipment, substances, components, or food patterns.

Shuttlecraft Repair: Maintain small spacecraft independently of a starship engineering department.

OPTIONAL SPECIES SKILLS

Characters may possess skills connected to their species or culture.

Vulcan Discipline: Suppress emotional responses, resist fear, endure pain, and maintain concentration.

Vulcan Nerve Pinch: Incapacitate a humanoid through precise neurological pressure.

Mind Meld: Establish direct mental contact and exchange memories or thoughts.

Betazoid Telepathy: Read emotions or thoughts, depending on the character’s abilities.

Klingon Culture: Understand Klingon honor, politics, rituals, law, and martial customs.

Ferengi Commerce: Bargain, appraise profit, recognize financial leverage, and interpret the Rules of Acquisition.

Trill Symbiont Knowledge: Access memories and professional experience from previous hosts.

Bajoran Spirituality: Understand Bajoran faith, rituals, prophecy, and the cultural significance of the Prophets.

Android Systems: Diagnose, repair, or consciously regulate one’s own synthetic body.

STARFLEET CORE SKILL LIST

All characters have moderate or better ability in these skills:

  • Administration
  • Athletics
  • Command
  • Communications
  • Computer Operations
  • Counseling
  • Diplomacy
  • Dodge
  • Engineering
  • First Aid
  • Investigation
  • Languages
  • Medicine
  • Observation
  • Persuade
  • Phaser
  • Pilot
  • Science
  • Security
  • Sensors
  • Starfleet Protocol
  • Starship Operations
  • Survival
  • Tactics
  • Transporter Operations
  • Unarmed Combat