Level up to 9, adds proficiency increase, 3rd level Paladin spells, Abjure Foes
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Level up to 9, adds proficiency increase, 3rd level Paladin spells, Abjure Foes
Read moreLevel up to 8, adds Heavy Armor Mastery.
Read moreBackup character for Jason’s D&D campaign, starting at to level 7.
Read moreCharacter for Jason’s D&D campaign, leveled up to 7.
Read moreIdeas to parley, use diversions, make better attacks, and flee when necessary.
Read moreCharacter created for Jason’s D&D campaign.
Read moreA list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
Read moreA peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
Read moreText crib notes for D&D monster stats.
Read moreAn alternative method for determining when and how a character gains Inspiration during play.
Read moreNotes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.
Read moreNotes about spellcasting, magic items and guidelines for effects and limitations in play.
Read moreNotes about ability checks and various proficiencies, plus clarification on the “Hide” action.
Read moreAll kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.
Read moreRecap of rules and house rules for travel by land, air or sea.
Read moreComparison of some range distance limits in Dungeons & Dragons 5th edition.
Read moreBlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.
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