A rule-of-thumb guide for estimating U.S. dollar values between time periods.
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A rule-of-thumb guide for estimating U.S. dollar values between time periods.
Read moreSome steps along the way to making an exoplanet livable for humans.
Read moreA brief recap of the D&D5e game played on Roll20 during summer 2024.
Read moreWhat would a “hard sci-fi” setting look like without any “magic sci-fi tech” cheats?
Read moreSome thoughts on why and how the machines will kill us all.
Read moreList of news headlines includes only events as the general public would understand…
Read moreA sampling a possible abilities gained by channeling animal spirits.
Read moreSome notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
Read moreA condensed timeline of Matt Mercer’s Exandria campaign setting
Read moreTaking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read moreA brief summary of player character bios.
Read moreA “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
Read moreA revised historical timeline with significant player character events noted.
Read moreNonsense words to use at the table to sound like a starship engineer or doctor.
Read moreSome homebrew items for a science-fiction flavor to D&D5e.
Read moreDetails about the archbarony in the Greyhawk setting.
Read moreNotes on an adventure to recover three missing magical weapons guarded within a taunting wizard’s dungeon built into an active volcano.
Read moreBackground notes on revising my college-days D&D campaign.
Read moreNotes for playing Gamma World using the D&D 5e ruleset.
Read moreLinks to view a version of the City Of Greyhawk map with key locations labeled.
Read moreWhat I’ve noticed as a consistent theme in campaigns I’ve run, and how they can be made to fit together into an ongoing cosmic mystery.
Read moreDUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
Read moreWhat if Planescape was run without Sigil?
Read moreIdea for a shared horror meta-plot across multiple games in which Nyarlathotep, Tharizdun, the Elder Elemental Eye and The Wyrm are all the same malevolent cosmic being.
Read moreExample timelines of some Dungeons & Dragons campaign backstories.
Read moreA brief introduction to this hodgepodge online dump of RPG ideas and notes.
Read moreNotes for a weird little “timeline framework” I made for time travel campaign.
Read moreConversions of the AD&D2e setting for use with D&D4e.
Read moreNotes for revising the planar factions of 1994’s Planescape.
Read moreA chronology of about 240 real and often horrible events that happened in New York City, used as a backdrop to a supernatural campaign.
Read moreA big list of NPC notes made for a vampire campaign set in New York City, circa 2007.
Read moreCustoms, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
Read moreThe big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
Read moreTraveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
Read moreTraveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
Read moreAn outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
Read moreWhat if the players’ character sheets and concept of their roles in the game was a lie?
Read moreVariables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
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