Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
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Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read moreEven shorter version of ttprg rules for Traveller.
Read moreNotes for running a Traveller game in the Star Trek universe.
Read moreSome baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
Read moreThree brief summaries of Traveller adventure ideas stolen from episodes of Doctor Who.
Read moreCustoms, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
Read moreFour adventures based around the 1,200-ton Kinunir-class battle cruiser, set in the Spinward Marches 001-1105.
Read moreTraveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
Read moreTraveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
Read moreSet in the Vanejen/Rhylanor/Spinward Marches: 300-1006.
Read moreSet in the Spinward main in Rhylanor, sometime after 300-1106 but before the start of the Fifth Frontier War.
Read moreMy “quick and dirty” home rules for running introductory Traveller games.
Read moreAn outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
Read moreNotes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
Read moreVariables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
Read moreSome notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
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