Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
Read moreAnother RPG Ruleset In Progress
Brainstorming a sort of D&D-Cypher hybrid rules idea…
Read moreLARP Character Magical Powers
I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
Read moreOtherwhere: Peoples And Places (2021)
A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
Read more5e Custom Character Traits
Some ideas on character customization.
Read moreMicro Traveller
Even shorter version of ttprg rules for Traveller.
Read moreThe Outlands (Revised)
What if Planescape was run without Sigil?
Read moreMy Cthulhu RPG
My hack of Harper’s “Lasers & Feelings” RPG to experience Lovecraftian horror.
Read moreBenchmarks: DC Heroes APs
A look back at the logarithmic ability score scale Mayfair Games used for their first superhero role-playing game.
Read moreMy Star Wars RPG (v.1.0)
My hack at creating a Star Wars role-playing game.
Read moreAnd Then, Things Got Worse
Adventure details on making the worst out of anyplace the characters might go.
Read moreEspionage LARP
Initial notes about designing a spies-and-terrorists espionage-themed live-action role-playing game.
Read moreFast Traveller Rules 0.6
Another edit of “quick and dirty” home rules for running introductory Traveller games.
Read moreMagical Levels
A homebrew scale of magical power effects.
Read moreRPG Mini-Handbook
A rough “conversion document” for several RPGs popular in the mid-1990s.
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