B/X Style Occult Spells

LEVEL 1 OCCULT SPELLS

Aura of Unease. One creature within 60 feet suffers –1 to attacks, morale, and saving throws for 20 minutes unless it saves versus spells.

Candle of Revelation. A flame reveals invisible writing, secret symbols, bloodstains, and supernatural traces within 15 feet for 1 hour.

Cloud Memory. One creature within 30 feet forgets the previous 1d6 minutes unless it saves versus spells.

Detect Enchantment. Detects magical spells, enchanted objects, wards, and supernatural influences within 60 feet for 20 minutes.

Dream Message. Sends a brief message of up to 25 words to one known sleeping creature anywhere on Earth.

Eldritch Light. Creates an unnatural light in a 30-foot radius within 120 feet for 2 hours; invisible supernatural creatures cast visible shadows.

Flesh Ward. Gives the caster AC 4 against physical attacks for 20 minutes.

Hush. Prevents one creature or object within 60 feet from producing sound for 20 minutes; an unwilling creature may save versus spells.

Read Hidden Script. Reads one unknown language, cipher, alien inscription, or magically concealed text.

Sense Life. Detects the direction and approximate size of living creatures within 60 feet for 20 minutes.

Unseen Hand. Moves an unattended object weighing up to 20 pounds within 30 feet for 20 minutes.

Whisper Through Walls. Allows the caster to hear through up to 2 feet of stone or a thin layer of lead for 20 minutes.

LEVEL 2 OCCULT SPELLS

Bind the Restless Dead. One incorporeal undead creature within 60 feet must save versus spells or remain trapped within a place or object for 24 hours.

Borrowed Face. Changes the caster’s appearance, voice, scent, and apparent age for 1 hour.

Breath of the Deep. One touched creature can breathe underwater at any depth for 2 hours.

Call Vermin. Summons 2d6 HD of local rats, insects, spiders, or similar vermin within 120 feet for 1 hour.

Darkened Sight. One creature within 60 feet becomes blind for 20 minutes unless it saves versus spells.

Dreadful Compulsion. One creature within 60 feet must perform one immediate, non-suicidal action unless it saves versus spells.

Eyes of the Corpse. Shows the caster the final 1d6 minutes witnessed by one corpse.

Ghost Lantern. Creates a floating light that reveals invisible spirits and supernatural entrances within 30 feet for 1 hour.

Mesmeric Trance. One humanoid within 60 feet becomes helpless and suggestible for 2d4 minutes unless it saves versus spells; damage ends the trance.

Nightmare Sending. One known sleeping creature suffers disturbing dreams, gains no benefit from rest, and suffers –1 to attacks and saves for the next day unless it saves versus spells.

Shadow Passage. Teleports the caster between two areas of darkness up to 60 feet apart.

Voice of the Dead. One corpse truthfully answers three questions based on what it knew while alive.

LEVEL 3 OCCULT SPELLS

Awaken the Inner Eye. Allows the caster to see through a chosen creature, mirror, or reflective surface within 1 mile for 20 minutes.

Circle of Protection. Creates a 10-foot-radius circle for 2 hours that summoned, enchanted, and extraplanar creatures cannot enter unless attacked from within.

Command the Dead. Animates one corpse within 60 feet as a skeleton or zombie that obeys the caster for 24 hours.

Curse of the Withered Limb. One creature within 60 feet loses the use of one arm or leg for 1 hour unless it saves versus spells.

Dream Travel. Sends the caster’s spirit into the Dreamlands for up to 8 hours while the body remains unconscious and helpless.

Eldritch Bolt. Automatically strikes one creature within 150 feet for 1d6 damage/level, to a maximum of 10d6; save versus spells for half.

Erase Identity. Creatures within a 20-foot-radius area forget one person’s name and appearance for 24 hours unless they save versus spells.

Expose the Unseen. Reveals invisible, polymorphed, possessed, and magically disguised creatures within 60 feet for 1 hour.

Melt Flesh. One creature within 60 feet suffers 1d6 damage/level, to a maximum of 10d6; save versus spells for half.

Open the Way. Automatically opens one locked, barred, stuck, held, or magically sealed portal within 60 feet.

Speak Through Dreams. Allows a two-way conversation with one known sleeping creature anywhere on Earth for 20 minutes.

Summon Mist. Creates a 60-foot-radius bank of fog within 240 feet that limits sight to 10 feet for 1 hour.

LEVEL 4 OCCULT SPELLS

Banish Entity. One summoned, enchanted, or extraplanar creature within 120 feet must save versus spells or return to its native realm.

Black Binding. One creature within 120 feet becomes paralyzed for 1 hour + 10 minutes/level unless it saves versus spells at –2.

Consume Memory. Permanently erases one chosen memory from a creature within 60 feet unless it saves versus spells.

Create Gate. Opens a portal between the caster’s location and a familiar place within 100 miles for 1d6 rounds.

Dominate Will. One creature within 60 feet must save versus spells or obey the caster’s spoken commands for 1 hour.

Exchange Bodies. The caster and one creature within 30 feet exchange bodies for 1 hour unless the target saves versus spells.

Flesh of Another. Gives the caster the exact physical appearance, voice, scent, and bodily features of another humanoid for 1 hour + 10 minutes/level.

Haunting. Binds one ghost or spirit to a creature, object, or location until dispelled or a stated condition is fulfilled.

Raise the Drowned. Animates up to 1 HD/level of drowned corpses within 60 feet as obedient zombies for 24 hours.

Seal the Threshold. Permanently prevents one named creature or type of creature from passing through a doorway or gate unless the spell is dispelled.

Summon Servitor. Summons one 8 HD lesser Mythos servitor within 240 feet to perform one task; it reminutes when the task is complete.

Walk Between Shadows. Teleports the caster and one touched creature between areas of darkness up to 1 mile apart.

LEVEL 5 OCCULT SPELLS

Call the Faceless Hunter. Summons an invisible 8 HD hunter that tracks and attacks one named target until destroyed, banished, or the target dies.

Contact Outer Intelligence. Asks three yes-or-no questions with a 25% chance of an answer, 50% chance of lies, and 5% chance of insanity; additional questions improve answers but increase the risk.

Create Zombie. Permanently animates one corpse as an obedient zombie until destroyed or dispelled.

Door Beyond Space. Creates a permanent magical gate between two prepared locations anywhere on Earth.

Drain Life. One creature within 60 feet suffers 1d6 damage/level, to a maximum of 12d6; the caster regains half the damage as hit points.

Imprison Soul. Traps the spirit of one dying or recently dead creature within a prepared object until released or the object is destroyed.

Mind Transfer. Permanently exchanges the caster’s mind with that of one creature within 30 feet unless the target saves versus spells.

Plague of Madness. Creatures within a 30-foot-radius circle up to 120 feet away become confused for 12 rounds unless they save versus spells each round.

Resurrection. Restores one mostly intact corpse dead no longer than 4 days + 4 days/level above 8th; the revived creature reminutes with 1 hit point and requires 2 weeks of rest.

Send Through Time. Sends one creature or object up to 1d100 years into the past or future; an unwilling creature may save versus spells.

Summon Star Vampire. Summons an invisible 10 HD star vampire within 240 feet; it obeys while the caster concentrates but attacks the nearest creature if control is lost.

Transform to Monstrous Form. Transforms one creature within 60 feet into a chosen monster with no more than twice its Hit Dice unless it saves versus polymorph; lasts until dispelled.

LEVEL 6 OCCULT SPELLS

Call Great Old One. Summons or attracts a Great Old One or similar cosmic entity; the caster has no control over what appears.

Cloud of Annihilation. Creates a movable 30-foot-radius cloud for 1 hour that deals 2d6 damage/round to creatures inside; save versus death for half.

Control Weather. Controls outdoor weather within a 720-foot radius while the caster remains stationary and concentrates.

Create Dimensional Rift. Opens a passage to another planet, dimension, or plane within 120 feet for 1d6 minutes.

Devour the Soul. One creature within 60 feet must save versus death or die permanently and cannot be raised or reincarnated.

Earthly Cataclysm. Creates an earthquake, flood, landslide, or similar disaster within a 1,000-foot-radius area for 1d10 rounds.

Erase from Reality. One creature or nonmagical object within 60 feet must save versus death or vanish permanently from existence.

Mass Possession. Up to 3d6 creatures within 120 feet must save versus spells or obey the caster for 1 hour.

Open the Black Sun. Creates a 30-foot-radius sphere of absolute darkness within 120 feet that deals 1d6 damage/round to living creatures inside.

Raise the Ancient Dead. Animates every suitable corpse within a 120-foot radius as an obedient skeleton or zombie until destroyed or dispelled.

Rewrite the Flesh. Permanently changes one creature’s physical form, species, age, limbs, or senses; an unwilling target may save versus polymorph.

Stop Time. Freezes all other creatures within a 60-foot radius for 1d4+1 rounds; attacks and spells cannot directly harm frozen creatures until time resumes.