B/X Style Occult Spells

Fast Cleric Spells | Fast Magic-User Spells | Psionics | Occult Spells

Homebrew eldritch spells, ideas for replacing the magic-user spell list…

LEVEL 1 OCCULT SPELLS

Aura of Unease: One creature within 60 feet suffers –1 to attacks, morale, and saving throws for 20 minutes unless it saves versus spells.
Candle of Revelation: A flame reveals invisible writing, secret symbols, bloodstains, and supernatural traces within 15 feet for 1 hour.
Cloud Memory: One creature within 30 feet forgets the previous 1d6 minutes unless it saves versus spells.
Detect Enchantment: Detects magical spells, enchanted objects, wards, and supernatural influences within 60 feet for 20 minutes.
Dream Message: Sends a brief message of up to 25 words to one known sleeping creature anywhere on Earth.
Eldritch Light: Creates an unnatural light in a 30-foot radius within 120 feet for 2 hours; invisible supernatural creatures cast visible shadows.
Flesh Ward: Gives the caster AC 4 against physical attacks for 20 minutes.
Hush: Prevents one creature or object within 60 feet from producing sound for 20 minutes; an unwilling creature may save versus spells.
Read Hidden Script: Reads one unknown language, cipher, alien inscription, or magically concealed text.
Sense Life: Detects the direction and approximate size of living creatures within 60 feet for 20 minutes.
Unseen Hand: Moves an unattended object weighing up to 20 pounds within 30 feet for 20 minutes.
Whisper Through Walls: Allows the caster to hear through up to 2 feet of stone or a thin layer of lead for 20 minutes.

LEVEL 2 OCCULT SPELLS

Bind the Restless Dead: One incorporeal undead creature within 60 feet must save versus spells or remain trapped within a place or object for 24 hours.
Borrowed Face: Changes the caster’s appearance, voice, scent, and apparent age for 1 hour.
Breath of the Deep: One touched creature can breathe underwater at any depth for 2 hours.
Call Vermin: Summons 2d6 HD of local rats, insects, spiders, or similar vermin within 120 feet for 1 hour.
Darkened Sight: One creature within 60 feet becomes blind for 20 minutes unless it saves versus spells.
Dreadful Compulsion: One creature within 60 feet must perform one immediate, non-suicidal action unless it saves versus spells.
Eyes of the Corpse: Shows the caster the final 1d6 minutes witnessed by one corpse.
Ghost Lantern: Creates a floating light that reveals invisible spirits and supernatural entrances within 30 feet for 1 hour.
Mesmeric Trance: One humanoid within 60 feet becomes helpless and suggestible for 2d4 minutes unless it saves versus spells; damage ends the trance.
Nightmare Sending: One known sleeping creature suffers disturbing dreams, gains no benefit from rest, and suffers –1 to attacks and saves for the next day unless it saves versus spells.
Shadow Passage: Teleports the caster between two areas of darkness up to 60 feet apart.
Voice of the Dead: One corpse truthfully answers three questions based on what it knew while alive.

LEVEL 3 OCCULT SPELLS

Awaken the Inner Eye: Allows the caster to see through a chosen creature, mirror, or reflective surface within 1 mile for 20 minutes.
Circle of Protection: Creates a 10-foot-radius circle for 2 hours that summoned, enchanted, and extraplanar creatures cannot enter unless attacked from within.
Command the Dead: Animates one corpse within 60 feet as a skeleton or zombie that obeys the caster for 24 hours.
Curse of the Withered Limb: One creature within 60 feet loses the use of one arm or leg for 1 hour unless it saves versus spells.
Dream Travel: Sends the caster’s spirit into the Dreamlands for up to 8 hours while the body remains unconscious and helpless.
Eldritch Bolt: Automatically strikes one creature within 150 feet for 1d6 damage/level, to a maximum of 10d6; save versus spells for half.
Erase Identity: Creatures within a 20-foot-radius area forget one person’s name and appearance for 24 hours unless they save versus spells.
Expose the Unseen: Reveals invisible, polymorphed, possessed, and magically disguised creatures within 60 feet for 1 hour.
Melt Flesh: One creature within 60 feet suffers 1d6 damage/level, to a maximum of 10d6; save versus spells for half.
Open the Way: Automatically opens one locked, barred, stuck, held, or magically sealed portal within 60 feet.
Speak Through Dreams: Allows a two-way conversation with one known sleeping creature anywhere on Earth for 20 minutes.
Summon Mist: Creates a 60-foot-radius bank of fog within 240 feet that limits sight to 10 feet for 1 hour.

LEVEL 4 OCCULT SPELLS

Banish Entity: One summoned, enchanted, or extraplanar creature within 120 feet must save versus spells or return to its native realm.
Black Binding: One creature within 120 feet becomes paralyzed for 1 hour + 10 minutes/level unless it saves versus spells at –2.
Consume Memory: Permanently erases one chosen memory from a creature within 60 feet unless it saves versus spells.
Create Gate: Opens a portal between the caster’s location and a familiar place within 100 miles for 1d6 rounds.
Dominate Will: One creature within 60 feet must save versus spells or obey the caster’s spoken commands for 1 hour.
Exchange Bodies: The caster and one creature within 30 feet exchange bodies for 1 hour unless the target saves versus spells.
Flesh of Another: Gives the caster the exact physical appearance, voice, scent, and bodily features of another humanoid for 1 hour + 10 minutes/level.
Haunting: Binds one ghost or spirit to a creature, object, or location until dispelled or a stated condition is fulfilled.
Raise the Drowned: Animates up to 1 HD/level of drowned corpses within 60 feet as obedient zombies for 24 hours.
Seal the Threshold: Permanently prevents one named creature or type of creature from passing through a doorway or gate unless the spell is dispelled.
Summon Servitor: Summons one 8 HD lesser Mythos servitor within 240 feet to perform one task; it reminutes when the task is complete.
Walk Between Shadows: Teleports the caster and one touched creature between areas of darkness up to 1 mile apart.

LEVEL 5 OCCULT SPELLS

Call the Faceless Hunter: Summons an invisible 8 HD hunter that tracks and attacks one named target until destroyed, banished, or the target dies.
Contact Outer Intelligence: Asks three yes-or-no questions with a 25% chance of an answer, 50% chance of lies, and 5% chance of insanity; additional questions improve answers but increase the risk.
Create Zombie: Permanently animates one corpse as an obedient zombie until destroyed or dispelled.
Door Beyond Space: Creates a permanent magical gate between two prepared locations anywhere on Earth.
Drain Life: One creature within 60 feet suffers 1d6 damage/level, to a maximum of 12d6; the caster regains half the damage as hit points.
Imprison Soul: Traps the spirit of one dying or recently dead creature within a prepared object until released or the object is destroyed.
Mind Transfer: Permanently exchanges the caster’s mind with that of one creature within 30 feet unless the target saves versus spells.
Plague of Madness: Creatures within a 30-foot-radius circle up to 120 feet away become confused for 12 rounds unless they save versus spells each round.
Resurrection: Restores one mostly intact corpse dead no longer than 4 days + 4 days/level above 8th; the revived creature reminutes with 1 hit point and requires 2 weeks of rest.
Send Through Time: Sends one creature or object up to 1d100 years into the past or future; an unwilling creature may save versus spells.
Summon Star Vampire: Summons an invisible 10 HD star vampire within 240 feet; it obeys while the caster concentrates but attacks the nearest creature if control is lost.
Transform to Monstrous Form: Transforms one creature within 60 feet into a chosen monster with no more than twice its Hit Dice unless it saves versus polymorph; lasts until dispelled.

LEVEL 6 OCCULT SPELLS

Call Great Old One: Summons or attracts a Great Old One or similar cosmic entity; the caster has no control over what appears.
Cloud of Annihilation: Creates a movable 30-foot-radius cloud for 1 hour that deals 2d6 damage/round to creatures inside; save versus death for half.
Control Weather: Controls outdoor weather within a 720-foot radius while the caster remains stationary and concentrates.
Create Dimensional Rift: Opens a passage to another planet, dimension, or plane within 120 feet for 1d6 minutes.
Devour the Soul: One creature within 60 feet must save versus death or die permanently and cannot be raised or reincarnated.
Earthly Cataclysm: Creates an earthquake, flood, landslide, or similar disaster within a 1,000-foot-radius area for 1d10 rounds.
Erase from Reality: One creature or nonmagical object within 60 feet must save versus death or vanish permanently from existence.
Mass Possession: Up to 3d6 creatures within 120 feet must save versus spells or obey the caster for 1 hour.
Open the Black Sun: Creates a 30-foot-radius sphere of absolute darkness within 120 feet that deals 1d6 damage/round to living creatures inside.
Raise the Ancient Dead: Animates every suitable corpse within a 120-foot radius as an obedient skeleton or zombie until destroyed or dispelled.
Rewrite the Flesh: Permanently changes one creature’s physical form, species, age, limbs, or senses; an unwilling target may save versus polymorph.
Stop Time: Freezes all other creatures within a 60-foot radius for 1d4+1 rounds; attacks and spells cannot directly harm frozen creatures until time resumes.