B/X Style Psionics

LEVEL 1 PSIONIC SPELLS

Bio-Awareness. Detects the presence, direction, and approximate size of living creatures within 30 feet for 20 minutes.

Body Control. The caster ignores normal heat, cold, hunger, thirst, and fatigue for 2 hours.

Empathic Sense. Reveals the strongest emotion felt by one creature within 60 feet; unwilling targets may save versus spells.

Mental Whisper. Sends a brief telepathic message of up to 10 words to one creature within 60 feet; no reply is possible.

Object Reading. Reveals one strong emotion or significant event associated with an object touched by the caster.

Precognitive Warning. Gives the caster +1 to Armor Class and saving throws for 20 minutes.

Psychic Shield. Gives the caster +2 on saving throws against charms, illusions, fear, and mind-affecting magic for 1 hour.

Remote Hearing. Allows the caster to hear as though standing at a visible point within 60 feet for 20 minutes.

Telekinetic Hand. Moves an unattended object weighing up to 10 pounds within 30 feet at 20 feet per round for 20 minutes.

Teleport Object. Teleports one unattended object weighing up to 5 pounds to a visible point within 30 feet.

LEVEL 2 PSIONIC SPELLS

Aura Reading. Reveals whether one creature within 30 feet is living, undead, diseased, poisoned, possessed, or magically transformed.

Cataleptic Trance. The caster appears dead, requires no food, water, or air, and remains aware of the surroundings for up to 24 hours.

Clairaudience. Allows the caster to hear from any known point within 120 feet for 2 hours; blocked by 2 feet of stone or thin lead.

Detect Thoughts. Detects the presence and general direction of thinking minds within 60 feet for 2 hours; blocked by 2 feet of stone or thin lead.

Empathic Projection. One creature within 60 feet becomes calm, friendly, frightened, or angry for 20 minutes unless it saves versus spells.

Levitation. Moves the caster vertically at 20 feet per round for 1 hour + 10 minutes/level; horizontal movement requires pushing against a surface.

Mind Link. Allows silent two-way communication between the caster and one willing creature within 120 feet for 2 hours.

Pain Control. One touched creature ignores penalties caused by pain, injury, or exhaustion for 1 hour but suffers all damage normally.

Psychic Impression. Reveals whether a place within 30 feet was recently associated with violence, fear, death, or supernatural activity.

Short Step. Teleports the caster to a visible, unoccupied point within 30 feet.

LEVEL 3 PSIONIC SPELLS

Bio-Regeneration. Heals 1d6+1 damage or cures paralysis, blindness, or deafness by touch.

Clairvoyance. Sees through the eyes of one creature within 60 feet for 2 hours; may change targets once per round and is blocked by 2 feet of stone or thin lead.

Deep Scan. Reads the surface thoughts of one creature within 60 feet for 20 minutes unless it saves versus spells.

Mental Command. One creature within 60 feet must perform one immediate, non-suicidal action unless it saves versus spells.

Precognition. Gives the caster +2 to Armor Class, attacks, and saving throws for 10 minutes.

Psychic Invisibility. Creatures must save versus spells to notice the caster for 20 minutes; attacking or directly interacting with a creature ends the effect against it.

Telekinetic Thrust. Hurls one creature or object weighing up to 100 pounds/level a distance of 20 feet; creatures may save versus spells to resist.

Telekinetic Weapon. One unattended weapon within 60 feet attacks as though wielded by the caster for 20 minutes.

Teleportation, Minor. Teleports the caster and carried gear to a visible point within 120 feet.

Transfer Senses. Allows the caster to see, hear, smell, and feel through one willing creature within 120 feet for 1 hour.

LEVEL 4 PSIONIC SPELLS

Astral Projection. Sends the caster’s spirit from the body to observe locations within 1 mile for up to 1 hour; the helpless body remains behind.

Cellular Alteration. Changes the caster’s facial features, height, weight, voice, and apparent age for 1 hour + 10 minutes/level.

Clairvoyance, Greater. Allows the caster to see and hear from any known point within 1 mile for 1 hour.

Dominate Mind. One creature within 60 feet obeys the caster’s spoken commands for 1 hour unless it saves versus spells.

Mental Illusion. Creates an illusion perceived only by creatures within a 20-foot-radius area up to 120 feet away; targets may save versus spells to disbelieve.

Mind Probe. Reveals one memory or piece of information known by a creature within 30 feet unless it saves versus spells.

Psychic Paralysis. One creature within 120 feet becomes paralyzed for 1 hour + 10 minutes/level unless it saves versus spells at –2.

Remote Viewing. Allows the caster to see and hear from one known location within 10 miles/level for 20 minutes; blocked by 2 feet of stone, thin lead, or magical wards.

Telekinetic Barrier. Creates an invisible 20-foot-long wall with Armor Class 0 and 20 hit points that lasts for 1 hour.

Telekinetic Flight. One touched creature flies or hovers at 120 feet per round for 1d6 × 10 minutes + 10 minutes/level.

Teleportation Circle. Teleports the caster and up to six willing creatures to a visible point within 360 feet.

LEVEL 5 PSIONIC SPELLS

Bio-Stasis. Places one touched creature in suspended animation for up to one day/level; it does not age, breathe, or require food or water.

Body Reconstruction. Heals 2d6+2 damage and restores one lost limb, damaged organ, or permanent physical injury by touch.

Clairvoyant Search. Reveals the direction and approximate distance of one known creature or object within 10 miles for 1 hour.

Mass Telepathy. Allows silent communication among up to 12 willing creatures within 1 mile for 2 hours.

Memory Alteration. Erases, restores, or changes up to 10 minutes of one creature’s memories unless it saves versus spells.

Mind Transfer. Places the caster’s mind in the body of one creature within 120 feet unless it saves versus spells; the caster’s body remains helpless.

Psychic Blast. Creatures within a 30-foot cone suffer 1d6 damage/level, to a maximum of 10d6; save versus spells for half.

Telekinesis. Moves up to 100 pounds/level at 20 feet per round for up to 1 hour while concentrating; living targets may save versus spells.

Teleport. Instantly transports one creature to a known location; unfamiliar destinations risk arriving too high or low (20% error on areas visited often or seen via remote viewing for weeks, or 50% for visited once or currently remote viewing). Unwilling targets may save versus spells.

Thought Form. Creates a temporary creature from mental energy with Hit Dice equal to half the caster’s level; it obeys for 1 hour.

LEVEL 6 PSIONIC SPELLS

Astral Travel. Sends the caster and up to six willing creatures bodily into the Astral Plane or another known psychic dimension.

Bio-Transformation. Permanently transforms one living creature into another creature with no more than twice its Hit Dice unless it saves versus polymorph.

Clairvoyance, Supreme. Allows the caster to see and hear any known location on Earth for 1 hour; magical wards may block the effect.

Mass Domination. Up to 3d6 creatures within 120 feet must save versus spells or obey the caster for 1 hour.

Mind Exchange. Permanently exchanges the minds of the caster and one creature within 60 feet unless the target saves versus spells.

Precognitive Vision. Reveals the most likely consequences of one proposed action occurring within the next 24 hours.

Psychic Disintegration. One creature within 60 feet must save versus death or have its mind and body reduced to lifeless dust.

Telekinetic Storm. Creatures and unsecured objects within a 60-foot-radius area suffer 1d6 damage/level and are hurled 2d6 × 10 feet; save versus spells for half damage and no movement.

Teleportation Gate. Creates a permanent portal between two prepared locations anywhere on Earth.

Time Step. The caster disappears from normal time for 1d6 rounds, then returns to the same location; no time passes for the caster.