B/X Style Psionics

Fast Cleric Spells | Fast Magic-User Spells | Psionics | Occult Spells

Homebrew psionic powers as spells, ideas for replacing the magic-user spell list…

LEVEL 1 PSIONIC SPELLS

Bio-Awareness: Detects the presence, direction, and approximate size of living creatures within 30 feet for 20 minutes.
Body Control: The caster ignores normal heat, cold, hunger, thirst, and fatigue for 2 hours.
Empathic Sense: Reveals the strongest emotion felt by one creature within 60 feet; unwilling targets may save versus spells.
Mental Whisper: Sends a brief telepathic message of up to 10 words to one creature within 60 feet; no reply is possible.
Object Reading: Reveals one strong emotion or significant event associated with an object touched by the caster.
Precognitive Warning: Gives the caster +1 to Armor Class and saving throws for 20 minutes.
Psychic Shield: Gives the caster +2 on saving throws against charms, illusions, fear, and mind-affecting magic for 1 hour.
Remote Hearing: Allows the caster to hear as though standing at a visible point within 60 feet for 20 minutes.
Telekinetic Hand: Moves an unattended object weighing up to 10 pounds within 30 feet at 20 feet per round for 20 minutes.
Teleport Object: Teleports one unattended object weighing up to 5 pounds to a visible point within 30 feet.

LEVEL 2 PSIONIC SPELLS

Aura Reading: Reveals whether one creature within 30 feet is living, undead, diseased, poisoned, possessed, or magically transformed.
Cataleptic Trance: The caster appears dead, requires no food, water, or air, and remains aware of the surroundings for up to 24 hours.
Clairaudience: Allows the caster to hear from any known point within 120 feet for 2 hours; blocked by 2 feet of stone or thin lead.
Detect Thoughts: Detects the presence and general direction of thinking minds within 60 feet for 2 hours; blocked by 2 feet of stone or thin lead.
Empathic Projection: One creature within 60 feet becomes calm, friendly, frightened, or angry for 20 minutes unless it saves versus spells.
Levitation: Moves the caster vertically at 20 feet per round for 1 hour + 10 minutes/level; horizontal movement requires pushing against a surface.
Mind Link: Allows silent two-way communication between the caster and one willing creature within 120 feet for 2 hours.
Pain Control: One touched creature ignores penalties caused by pain, injury, or exhaustion for 1 hour but suffers all damage normally.
Psychic Impression: Reveals whether a place within 30 feet was recently associated with violence, fear, death, or supernatural activity.
Short Step: Teleports the caster to a visible, unoccupied point within 30 feet.

LEVEL 3 PSIONIC SPELLS

Bio-Regeneration: Heals 1d6+1 damage or cures paralysis, blindness, or deafness by touch.
Clairvoyance: Sees through the eyes of one creature within 60 feet for 2 hours; may change targets once per round and is blocked by 2 feet of stone or thin lead.
Deep Scan: Reads the surface thoughts of one creature within 60 feet for 20 minutes unless it saves versus spells.
Mental Command: One creature within 60 feet must perform one immediate, non-suicidal action unless it saves versus spells.
Precognition: Gives the caster +2 to Armor Class, attacks, and saving throws for 10 minutes.
Psychic Invisibility: Creatures must save versus spells to notice the caster for 20 minutes; attacking or directly interacting with a creature ends the effect against it.
Telekinetic Thrust: Hurls one creature or object weighing up to 100 pounds/level a distance of 20 feet; creatures may save versus spells to resist.
Telekinetic Weapon: One unattended weapon within 60 feet attacks as though wielded by the caster for 20 minutes.
Teleportation, Minor: Teleports the caster and carried gear to a visible point within 120 feet.
Transfer Senses: Allows the caster to see, hear, smell, and feel through one willing creature within 120 feet for 1 hour.

LEVEL 4 PSIONIC SPELLS

Astral Projection: Sends the caster’s spirit from the body to observe locations within 1 mile for up to 1 hour; the helpless body remains behind.
Cellular Alteration: Changes the caster’s facial features, height, weight, voice, and apparent age for 1 hour + 10 minutes/level.
Clairvoyance, Greater: Allows the caster to see and hear from any known point within 1 mile for 1 hour.
Dominate Mind: One creature within 60 feet obeys the caster’s spoken commands for 1 hour unless it saves versus spells.
Mental Illusion: Creates an illusion perceived only by creatures within a 20-foot-radius area up to 120 feet away; targets may save versus spells to disbelieve.
Mind Probe: Reveals one memory or piece of information known by a creature within 30 feet unless it saves versus spells.
Psychic Paralysis: One creature within 120 feet becomes paralyzed for 1 hour + 10 minutes/level unless it saves versus spells at –2.
Remote Viewing: Allows the caster to see and hear from one known location within 10 miles/level for 20 minutes; blocked by 2 feet of stone, thin lead, or magical wards.
Telekinetic Barrier: Creates an invisible 20-foot-long wall with Armor Class 0 and 20 hit points that lasts for 1 hour.
Telekinetic Flight: One touched creature flies or hovers at 120 feet per round for 1d6 × 10 minutes + 10 minutes/level.
Teleportation Circle: Teleports the caster and up to six willing creatures to a visible point within 360 feet.

LEVEL 5 PSIONIC SPELLS

Bio-Stasis: Places one touched creature in suspended animation for up to one day/level; it does not age, breathe, or require food or water.
Body Reconstruction: Heals 2d6+2 damage and restores one lost limb, damaged organ, or permanent physical injury by touch.
Clairvoyant Search: Reveals the direction and approximate distance of one known creature or object within 10 miles for 1 hour.
Mass Telepathy: Allows silent communication among up to 12 willing creatures within 1 mile for 2 hours.
Memory Alteration: Erases, restores, or changes up to 10 minutes of one creature’s memories unless it saves versus spells.
Mind Transfer: Places the caster’s mind in the body of one creature within 120 feet unless it saves versus spells; the caster’s body remains helpless.
Psychic Blast: Creatures within a 30-foot cone suffer 1d6 damage/level, to a maximum of 10d6; save versus spells for half.
Telekinesis: Moves up to 100 pounds/level at 20 feet per round for up to 1 hour while concentrating; living targets may save versus spells.
Teleport: Instantly transports one creature to a known location; unfamiliar destinations risk arriving too high or low (20% error on areas visited often or seen via remote viewing for weeks, or 50% for visited once or currently remote viewing) Unwilling targets may save versus spells.
Thought Form: Creates a temporary creature from mental energy with Hit Dice equal to half the caster’s level; it obeys for 1 hour.

LEVEL 6 PSIONIC SPELLS

Astral Travel: Sends the caster and up to six willing creatures bodily into the Astral Plane or another known psychic dimension.
Bio-Transformation: Permanently transforms one living creature into another creature with no more than twice its Hit Dice unless it saves versus polymorph.
Clairvoyance, Supreme: Allows the caster to see and hear any known location on Earth for 1 hour; magical wards may block the effect.
Mass Domination: Up to 3d6 creatures within 120 feet must save versus spells or obey the caster for 1 hour.
Mind Exchange: Permanently exchanges the minds of the caster and one creature within 60 feet unless the target saves versus spells.
Precognitive Vision: Reveals the most likely consequences of one proposed action occurring within the next 24 hours.
Psychic Disintegration: One creature within 60 feet must save versus death or have its mind and body reduced to lifeless dust.
Telekinetic Storm: Creatures and unsecured objects within a 60-foot-radius area suffer 1d6 damage/level and are hurled 2d6 × 10 feet; save versus spells for half damage and no movement.
Teleportation Gate: Creates a permanent portal between two prepared locations anywhere on Earth.
Time Step The caster disappears from normal time for 1d6 rounds, then returns to the same location; no time passes for the caster.