A list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
Read moreFast Traveller 0.8
Version 0.8 of my re-edit of classic Traveller rules.
Read moreStanton’s DM Screen
A peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
Read moreMarvel Multiverse RPG Cheatsheet
Some quick reference notes on Matt Forbeck’s rules.
Read moreHey ChatGPT, Make Me Some Wargame Rules
An experiment in AI game design using some prompts into ChatGPT-3.5, circa October 2023.
Read moreTrait System RPG Idea
Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
Read moreAnother RPG Ruleset In Progress
Brainstorming a sort of D&D-Cypher hybrid rules idea…
Read moreLARP Character Magical Powers
I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
Read moreCoup: Rules & Notes
Notes on how to play the card game “Coup.”
Read moreMarvel Superheroes FASERIP Redux
The Marvel Superheroes Role-Playing Game rates abilities by descriptive ranks, each used to roll percentile dice (d100) to measure results on the Universal Results Table.
Read moreImperial / Metric Conversions For D&D
Loose estimates rounded for narrative/gaming purposes.
Read moreD&D 5e House Rules
A list of house rules I tend to use in Dungeons & Dragons 5th edition games.
Read more5e Custom Character Traits
Some ideas on character customization.
Read moreD&D5e Action Economy
A breakdown look at RAW, plus a couple of house rules.
Read moreMagical Healing 101
A comparison of what magic fixes what injuries.
Read moreMicro Fast Traveller 2.1
Even shorter version of ttprg rules for Traveller.
Read moreD&D5e: Expanded Conditions & Abilities Glossary
Notes on conditions, common abilities, and a few house rules.
Read moreSci-Fi 5e Medicines And Equipment
Some homebrew items for a science-fiction flavor to D&D5e.
Read moreD&D5e: Prices For Spellcasting Services
A houserule on the price and availability of hiring spellcasters.
Read moreD&D5e: Magic Item Prices
A shopping list for magical items and spellcasting services.
Read moreSubtle Spellcasting House Rule
A clarification on spellcasting.
Read moreFaster Combat Tips
Cribbed from several YouTube videos and blog sites…
Read moreGamma World for D&D 5e
Notes for playing Gamma World using the D&D 5e ruleset.
Read moreDirty Tricks Of The Evil Spellcaster
Uses D&D5e PHB spells for espionage – surveillance, sabotage, psyops and assassination.
Read moreThe Xro Dinn Chronicles RPG
A quick outline about a sci-fi role-playing game from 2001.
Read moreShorthand Stats For D&D Monsters
Text crib notes for D&D monster stats.
Read moreHouse Rules For Modern 5e
Some rough ideas on using the Dungeons & Dragons 5th edition ruleset for other genre games.
Read moreTop Secret: New World Order Notes
Some initial notes on the 2018 reboot version of Merle M. Rasmussen’s original espionage role-playing game.
Read moreStar Trek Fast Traveller
Notes for running a Traveller game in the Star Trek universe.
Read moreT.I.M.E Stories Rules
A summary of basic rules to Space Cowboys’ “decksploration” board game.
Read moreAdventures In Middle-Earth 5e
Some early notes on the D&D sourcebook / conversion of THE ONE RING role-playing game.
Read moreD&D5e: Inspiration Hack
An alternative method for determining when and how a character gains Inspiration during play.
Read moreD&D5e: Downtime Activities
Notes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.
Read moreD&D5e: Magic
Notes about spellcasting, magic items and guidelines for effects and limitations in play.
Read moreD&D5e: Skill & Tool Use
Notes about ability checks and various proficiencies, plus clarification on the “Hide” action.
Read moreD&D5e: Combat & Health
All kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.
Read moreD&D5e: Time & Travel
Recap of rules and house rules for travel by land, air or sea.
Read moreHack: Defusing Bombs/Traps
An RPG mechanic for solving short codes such as defusing sequences for bombs or traps.
Read moreCypher System
A hack to the “buying down Difficulty” rule in Monte Cook’s Cypher System Rulebook.
Read moreD&D5e Range Chart
Comparison of some range distance limits in Dungeons & Dragons 5th edition.
Read moreCall Of Cthulhu 7th Edition
An expanded version of Matt Puccio’s Call of Cthulhu 7th Edition cribsheet.
Read moreFantasy Forensics
BlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.
Read moreD&D4e: War Challenges
Repost of “Skill Challenges of War” by Michael Brewer, Jonathan Jacobs, and Quinn Murphy.
Read moreAD&D1e Fast Treasures
A collection of treasure items a party might have in its possession during an adventure.
Read moreAlternatives To Death
So, a character has died. Now what? here’s ideas to avoid a player having to “start over” with a wholly new character.
Read moreDescriptive D&D Damage
Hit point loss could be meat, OR condition of armor OR self-confidence, focus and resisting shock in combat OR ability to ignore nuisance effect like dirt in eyes or awkward stumbles OR lots of things…
Read morePre-Rolled Dice
Lists of dice rolls in a random order repeating multiple times for each die type.
Read morePre-Rolled d20s
Lists of modified d20 rolls to make attack and saving throw rolls easier for DMs managing multiple opponents.
Read moreAD&D 1e Skills
A summary of the original “non-weapon proficiencies” allowed to player characters, sometimes called “secondary skills” in rules by Gary Gygax.
Read moreAD&D1e Equipment Lists
A list of items, services, prices and weights.
Read moreAD&D1e Age Ranges
AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.
Read moreMicrolite20
Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to
Read moreArea Threat Levels
Suggested degrees of “local danger” found in various types of locations.
Read morePrices In A Fantasy Setting
A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
Read morenWoD Vampire Powers
Lists of supernatural powers for “new World of Darkness” Kindred characters per Vampire: The Requiem.
Read moreWorld Of Darkness Rules
Notes, summaries and a few house rules from The World Of Darkness Storytelling System Rulebook (2004 edition, aka “nWoD”).
Read moreMagick Vs. Paradox Guidelines
Instead of “vulgar” and “coincidental” labels, instead look at the effect and and consider what a mundane would say if he directly witnessed the event.
Read moreForeshadowing Mage Magick
The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
Read moreMagick Effects
Guidelines for creating specific effects via the magick spheres using the Mage: The Ascension game.
Read moreFast Traveller Rules 0.6
Another edit of “quick and dirty” home rules for running introductory Traveller games.
Read moreTraveller Psionics
Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
Read moreCharacter Alignment
Summary of how the original nine basic alignments are meant to be used and role-played in D&D.
Read moreFast High Guard
Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
Read moreCop Gear, Spy Tools, Modern Equipment Lists
GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.
Read moreOzymandia Rules
Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger
Read moreRPG Mini-Handbook
A rough “conversion document” for several RPGs popular in the mid-1990s.
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