A rule-of-thumb guide for estimating U.S. dollar values between time periods.
Read moreTerraforming Steps
Some steps along the way to making an exoplanet livable for humans.
Read moreOtherwhere (Summer 2024)
A brief recap of the D&D5e game played on Roll20 during summer 2024.
Read moreSetting Up “Hard Sci-Fi” Settings
What would a “hard sci-fi” setting look like without any “magic sci-fi tech” cheats?
Read moreThe Inevitable Machine Uprisings
Some thoughts on why and how the machines will kill us all.
Read moreMy MCU+ Timeline (+ X + FF)
List of news headlines includes only events as the general public would understand…
Read moreAnimal Spirit Powers
A sampling a possible abilities gained by channeling animal spirits.
Read moreSci-Fi Space Travel Speeds
Some notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
Read moreExandria Condensed Timeline
A condensed timeline of Matt Mercer’s Exandria campaign setting
Read moreSci-Fi Environmental Standards
Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read moreOtherwhere: Cast Of Characters
A brief summary of player character bios.
Read moreOtherwhere: Peoples And Places (2021)
A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
Read moreCampaign Timeline: The World Of Greyhawk
A revised historical timeline with significant player character events noted.
Read moreSci-Fi Technobabble
Nonsense words to use at the table to sound like a starship engineer or doctor.
Read moreSci-Fi 5e Medicines And Equipment
Some homebrew items for a science-fiction flavor to D&D5e.
Read moreRime Of The Frostmaiden: Blackmoor On Oerth
Details about the archbarony in the Greyhawk setting.
Read moreWhite Plume Mountain Log
Notes on an adventure to recover three missing magical weapons guarded within a taunting wizard’s dungeon built into an active volcano.
Read moreRenewing My Old City Of Greyhawk Campaign
Background notes on revising my college-days D&D campaign.
Read moreGamma World for D&D 5e
Notes for playing Gamma World using the D&D 5e ruleset.
Read moreValerie Valusek’s City Of Greyhawk Map Annotated
Links to view a version of the City Of Greyhawk map with key locations labeled.
Read moreMy Campaigns’ Metaplot
What I’ve noticed as a consistent theme in campaigns I’ve run, and how they can be made to fit together into an ongoing cosmic mystery.
Read moreSample Fantasy Character Equipment Lists
DUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
Read moreThe Outlands (Revised)
What if Planescape was run without Sigil?
Read moreThe Entity MacGuffin
Idea for a shared horror meta-plot across multiple games in which Nyarlathotep, Tharizdun, the Elder Elemental Eye and The Wyrm are all the same malevolent cosmic being.
Read moreFantasy Timelines
Example timelines of some Dungeons & Dragons campaign backstories.
Read moreAbout This Site
A brief introduction to this hodgepodge online dump of RPG ideas and notes.
Read moreCycles And Aeons
Notes for a weird little “timeline framework” I made for time travel campaign.
Read morePlanescape Campaign Notes
Conversions of the AD&D2e setting for use with D&D4e.
Read morePlanescape Factions
Notes for revising the planar factions of 1994’s Planescape.
Read moreNYC Dark Timeline
A chronology of about 240 real and often horrible events that happened in New York City, used as a backdrop to a supernatural campaign.
Read moreThe Kindred Of NYC
A big list of NPC notes made for a vampire campaign set in New York City, circa 2007.
Read moreTravel: What Can Go Wrong?
Customs, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
Read moreForeshadowing Mage Magick
The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
Read moreFree Trader Plans
Traveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
Read moreMercenary Cruiser Plans
Traveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
Read moreThe Traveller Universe
An outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
Read moreWe’re Not Who We Seem
What if the players’ character sheets and concept of their roles in the game was a lie?
Read moreTraveller Character Variables
Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
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