Minimalist Power Rules

POWERS
* Power Points: 1 point per Level. Safe rest of 8 hours recovers half Level in expended points.
* Effects: Need to win opposed rolls to affect unwilling targets.
* “Nearby” is a radius of about 10 meters or 30 feet around a specific spot within sight.
* “At a distance” is a range of about 100 meters or 330 feet, or any place in the world well known or precisely described.
* Low Level: Each attempt uses 1 power point. Effects instant or last minutes.
* Mid-Level: Each attempt uses 7 power points. Effects last hours.
* High Level: Each attempt uses 14 power points. Effects last days.
* Supreme Level: Each attempt uses 28 power points. Effects permanent.

ITEMS OF POWER
* Minor: Has 1d6 power points available for use.
* Major: Has 1d6 x 3 power points available for use.
* Supreme: Has 1d6 x 5 power points available for use.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
MAGIC

WIZARDRY (MAGIC-USERS)
* Low Level: Affect one creature, object, or small area. Combat tricks (as attack, bonus to attack, or bonus to defense), detection, protection, minor illusions, glamour disguises.
* Mid-Level: Affect groups, buildings, or battlefields. Flight, transformation, walls, summoning, powerful illusions. Effects last hours.
* High Level: Affect castles, armies, or miles of terrain. Teleportation, planar travel, permanent magic, major reality alteration. Effects last days.
* Archmagic: Affect kingdoms or worlds. Wish, Gate, permanent enchantments, legendary summoning, reality-changing magic.

MIRACLES (CLERICS)
* Low Level: Healing, blessings, protection, light, detection. Turn away skeletons and zombies.
* Mid-Level: Serious healing, disease and poison removal, food, water, dispel magic. Turn away ghouls, shadows, and wights.
* High Level: Raise dead, commune, holy miracles, powerful restoration. Turn away wraiths, mummies; weaker undead destroyed.
* Divine Intervention: Legendary miracles, repeated resurrection, regional blessings. Turn away vampires, liches; weaker undead destroyed.

NATURE MAGIC (DRUIDS)
* Low Level: Healing, animal friendship, entangle, weather sense, survival.
* Mid-Level: Poison and disease cures, plant magic, insects, winds, woodland miracles. Wildshape into mammals, birds, reptiles, amphibians; multiple forms for travel, scouting, or combat.
* High Level: Weather control, walls of fire or thorns, summon nature, commune with nature. Wildshape into nearly any normal animal, from tiny creatures to great beasts, adapted to land, air, or water.
* Archdruid: Great storms, earthquakes, powerful healing, regional nature magic. Wildshape into elemental forms (air, earth, fire, water).

WITCHCRAFT (WITCHES)
* Low Level: Minor hexes, charms, omens, simple potions, small illusions. Ordinary small animal with magical senses as a familiar.
* Mid-Level: Serious curses, dream magic, spirit summoning, scrying, temporary transformation. Talking or supernatural familiar with minor powers.
* High Level: Bloodline curses, major transformation, powerful spirits, enchanted objects. Dangerous magical beast, ghost, demon, or faerie as familiar.
* Grand Witchcraft: Kingdom-wide curses, soul magic, fate alteration, immortality, legendary bargains. Immortal or legendary supernatural companion.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
PSIONICS

BIO-AWARENESS
* Low Level: Self-control and survival. Slow heartbeat, ignore pain, heighten senses, resist poison or disease, suppress hunger, hold breath, accelerate minor healing, and appear dead.
* Mid-Level: Healing and adaptation. Mend serious wounds, cure disease, neutralize poison, enter suspended animation, increase physical ability, and adapt to hostile environments.
* High Level: Regeneration and bodily redesign. Regrow limbs, restore senses, survive mortal wounds, alter age, change species traits, rewrite heredity, and recover from apparent death.
* Supreme Level: Life and species transformation. Restore the dead, grant longevity, rebuild bodies from fragments, cure regional plagues, design new species, adapt populations to hostile worlds, alter generations, and create living constructs.

CLAIRVOYANCE / PRECOGNITION
* Low Level: Nearby secrets and immediate danger. See through walls, sense traps, detect hidden creatures, read emotional impressions, receive omens, observe nearby places without a line of sight, and ask simple questions about a scene.
* Mid-Level: Distant places and recent history. Scry on known people, view recent events, predict likely outcomes, find missing objects, see through disguises, trace psychic impressions, and interpret prophetic dreams.
* High Level: Deep history and possible futures. Observe distant places, witness ancient events, identify true forms and names, see branching futures, locate magically hidden beings, and reveal the consequences of major choices.
* Supreme Level: World-spanning prophecy. View other planes, recover erased history, identify cosmic threats, reveal legendary weaknesses, conceal nations from divination, interpret world-changing prophecies, and perceive connections across ages.

PYROKINESIS / CRYOKINESIS
* Low Level: Self-control and survival. Regulate body temperature, resist heat or cold, ignite or extinguish small flames, chill objects, prevent frostbite or burns, and maintain comfort in harsh climates.
* Mid-Level: Environmental manipulation. Create fire or ice, shape flames or frost, melt or freeze surfaces, generate heat waves or cold zones, and control moderate weather effects.
* High Level: Battlefield control. Summon infernos or blizzards, shape firestorms or glaciers, vaporize or freeze large areas, create barriers of flame or ice, and drastically alter local climates.
* Supreme Level: Elemental dominion. Ignite cities or freeze oceans, create volcanic eruptions or ice ages, reshape ecosystems through heat or cold, and permanently alter planetary climates.

TELEKINESIS
* Low Level: Small objects and brief force. Lift tools, open doors, retrieve items, trip enemies, deflect light projectiles, slow falls, and manipulate simple objects at a distance.
* Mid-Level: People, vehicles, and rooms. Fly, throw creatures, form shields, catch falling allies, break doors, manipulate multiple tools, restrain enemies, and sweep areas with force.
* High Level: Ships, buildings, and battlefields. Lift massive objects, crush stone or metal, halt armies, tear apart structures, create major force barriers, redirect siege attacks, and form weapons or platforms from force.
* Supreme Level: Mountains and cities. Lift fortresses, divert rivers, stop avalanches, hold mountains together, redirect meteors, construct vast structures, create city-sized barriers, and reshape terrain through will alone.

TELEPATHY
* Low Level: Nearby minds. Read surface thoughts, sense emotions, send silent messages, share images or sensations, calm or unsettle one creature, and resist minor mental intrusion.
* Mid-Level: Groups and deeper thoughts. Read recent memories, enter dreams, implant suggestions, suppress fear or pain, create false emotions, establish group communication, and shield several minds.
* High Level: Identity and domination. Rewrite memories, dominate actions, possess bodies, create false personalities, link crowds into mental networks, copy knowledge, and project the mind across great distances.
* Supreme Level: Collective consciousness. Influence armies or cities, preserve minds after death, transfer consciousness between bodies, erase someone from collective memory, create permanent hive minds, and reshape shared beliefs.

TELEPORTATION
* Low Level: Short-range movement. Blink across a room, escape restraints, swap places, retrieve nearby objects, cross small barriers, and prevent short falls.
* Mid-Level: Buildings and miles. Teleport groups, open temporary portals, cross a city instantly, redirect attacks, banish enemies short distances, and create extradimensional storage.
* High Level: World and planar travel. Teleport across continents, create permanent circles, open gates between distant locations, summon creatures or objects, banish beings to other planes, and trap enemies in spatial mazes.
* Supreme Level: Cities and dimensions. Move armies or cities, create pocket dimensions, connect worlds permanently, seal planes, remove places from reality, collapse vast distances, and establish global portal networks.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
HORROR

VAMPIRES
* Low Level: Affect one creature or nearby shadows through predatory supernatural gifts. Heighten senses, see in darkness, climb walls, move silently, command vermin, entrance mortals, heal minor wounds by drinking blood, and assume a frightening aspect.
* Mid-Level: Affect groups, buildings, and local hunting grounds. Transform into a bat, wolf, mist, or swarm; dominate several minds; move with supernatural speed; shrug off ordinary weapons; summon animals; create darkness; and heal serious wounds through blood.
* High Level: Affect cities, bloodlines, and powerful supernatural enemies. Command crowds, create vampire servants, survive destruction through hidden resting places, cross great distances as mist or shadow, spread ancient curses, manipulate memories, and assume monstrous war forms.
* Supreme Level: Rule blood, death, and night across kingdoms. Create entire vampire lineages, permanently enslave populations, cloak regions in supernatural darkness, return from apparent destruction, curse dynasties, control vast networks of descendants, and become an immortal avatar of hunger or undeath.

WEREWOLVES
* Low Level: Affect yourself and nearby creatures through bestial transformation. Heighten scent and hearing, grow claws or fangs, track prey, resist pain, heal minor wounds, run or leap like a wolf, frighten enemies, and partially transform.
* Mid-Level: Affect groups, territories, and powerful foes. Assume full wolf or hybrid form, regenerate serious wounds, command packs, hunt without rest, tear through armor, move through wilderness unseen, call nearby wolves, and spread fear through a supernatural howl.
* High Level: Affect armies, regions, spirits, and ancient enemies. Become a gigantic war-beast, cross vast wilderness rapidly, survive terrible wounds, command supernatural packs, enter spirit realms, call storms or moonlight, curse enemies with lycanthropy, and defend entire territories.
* Supreme Level: Embody the primal force of moon, hunt, and wilderness. Create new werewolf bloodlines, command every beast across a kingdom, regenerate from near-total destruction, unleash world-shaking rage, permanently transform lands into wild domains, and become an immortal guardian or destroyer tied to the moon.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
MODERN MAGIC

URBAN SHAMANISM
* Low Level: Affect nearby streets, buildings, crowds, and city spirits. Sense danger through graffiti or traffic, speak with the spirit of a place, find hidden routes, calm crowds, call rats or pigeons, bless a doorway, and hide within urban noise.
* Mid-Level: Affect neighborhoods, infrastructure, and local communities. Command streetlights, traffic, elevators, pipes, and trains; summon spirits of roads or abandoned buildings; travel through alleys; animate graffiti; protect a block; and curse a business or gang.
* High Level: Affect cities, populations, and vast systems. Awaken skyscrapers, redirect transit networks, command crowds, summon legendary urban spirits, seal districts, create citywide wards, transform neighborhoods, and travel instantly between spiritually linked streets.
* Supreme Level: Reshape civilization through the soul of the city. Awaken an entire metropolis, create a living city, permanently alter its culture or geography, bind powerful gods into infrastructure, make roads connect impossible places, and establish a new supernatural urban order.

TECHNOMANCY
* Low Level: Affect one nearby device, signal, or simple system. Diagnose machines, unlock electronics, alter recordings, communicate with computers, disrupt cameras, animate small devices, sense wireless signals, and create minor holograms.
* Mid-Level: Affect networks, vehicles, buildings, and groups of machines. Control drones, breach secure systems, create artificial assistants, possess robots, manipulate digital identities, disable communications, transform devices, and travel through connected networks as data.
* High Level: Affect cities, armies, satellites, and global networks. Command automated infrastructure, create advanced artificial intelligence, seize fleets of machines, build bodies for digital minds, rewrite vast databases, create virtual worlds, and wage supernatural cyberwar.
* Supreme Level: Reshape worlds through information and machinery. Awaken global technology, merge physical and digital reality, create machine civilizations, permanently rewrite recorded history, transfer populations into synthetic bodies, control planetary networks, and build gateways through computation.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
SUPERPOWERS (work in progress)

ANIMALS
* Low Level: Affect one nearby animal or gain minor animal traits. Calm, frighten, befriend, command, understand, or sense through an animal; track by scent; see in darkness; climb, swim, leap, or balance like an animal.
* Mid-Level: Affect groups of animals or gain powerful animal abilities. Summon local beasts, communicate with entire species, transform into ordinary animals, grow claws or wings, command packs, and borrow an animal’s senses for hours.
* High Level: Affect great beasts, ecosystems, or miles of wilderness. Transform into enormous or legendary animals, summon vast swarms or herds, awaken animal intelligence, control migrations, create animal guardians, and share abilities among allies.
* Supreme Level: Reshape animal life across regions or worlds. Create new species, permanently transform creatures into animals, awaken entire animal populations, restore extinct species, command every beast in a kingdom, and become an immortal avatar of the animal world.

WEATHER
* Low Level: Affect nearby air and minor weather conditions. Predict weather, create breezes, clear fog, summon mist, change temperature slightly, call light rain, create thunder, and protect yourself from ordinary weather.
* Mid-Level: Affect buildings, neighborhoods, or battlefields. Summon strong winds, heavy rain, dense fog, lightning, hail, snow, heat waves, and localized storms; redirect smoke, extinguish fires, and fly upon the wind.
* High Level: Affect cities, armies, or miles of terrain. Create hurricanes, tornadoes, blizzards, droughts, floods, lightning storms, and walls of wind; redirect major storms and alter regional weather for days.
* Supreme Level: Control weather across kingdoms or worlds. Create permanent climates, end generations of drought, freeze continents, calm oceans, redirect hurricanes, create global storm systems, and reshape ecosystems through lasting atmospheric change.

SUPER POWERS
* Low Level: Superhuman strength, durability, senses, and movement. Lift vehicles, leap great distances, resist weapons, see through objects, hear distant sounds, move with exceptional speed, use heat vision, and freeze objects with super-breath.
* Mid-Level: Affect buildings, crowds, and powerful enemies. Fly at tremendous speed, lift ships or buildings, survive extreme environments, create devastating heat blasts, generate hurricane-force breath, cross cities instantly, and protect groups from disasters.
* High Level: Affect armies, cities, or continents. Move mountains, survive nuclear forces, fly through space, cross continents in moments, redirect asteroids, withstand planetary disasters, perceive events across vast distances, and battle world-threatening beings.
* Supreme Level: Perform legendary planetary feats. Move planets, survive inside stars, cross interstellar distances rapidly, hear or observe events across worlds, repair continental devastation, contain cosmic explosions, and protect civilizations from extinction-level threats.

MASKED CRIMEFIGHTERS
* Low Level: Affect individual criminals and nearby investigations. Sneak, track, interrogate, escape restraints, analyze clues, use disguises, throw specialized weapons, disable traps, intimidate enemies, and prepare simple gadgets.
* Mid-Level: Affect gangs, buildings, and complex conspiracies. Create advanced vehicles and equipment, infiltrate secure locations, predict criminal behavior, defeat groups through planning, establish surveillance networks, vanish from pursuit, and prepare counters to known threats.
* High Level: Affect cities, armies, or global organizations. Maintain hidden bases, deploy fleets of specialized vehicles, uncover vast conspiracies, defeat superhuman enemies through preparation, create advanced artificial intelligence, and coordinate worldwide crimefighting networks.
* Supreme Level: Shape the fate of civilizations through preparation and strategy. Create defenses against planetary threats, predict world-changing crises, maintain contingencies for legendary beings, dismantle global criminal empires, and leave permanent institutions capable of protecting future generations.

SUPER SPEED
* Low Level: Move and react faster than ordinary creatures. Cross rooms instantly, dodge attacks, catch projectiles, run across water briefly, perform tasks in seconds, create gusts of wind, and strike several nearby targets.
* Mid-Level: Affect groups, buildings, and miles of distance. Cross cities rapidly, carry passengers safely, create whirlwinds, run up walls, vibrate through barriers, disarm crowds, read books in moments, and complete hours of work in minutes.
* High Level: Affect armies, continents, and the flow of time. Cross continents in moments, evacuate cities, outrun explosions, create massive cyclones, move before others can react, pass through solid matter, share speed with allies, and travel briefly through time.
* Supreme Level: Transcend distance and ordinary time. Run across worlds or dimensions, travel freely through history, exist in several places almost simultaneously, lend speed to entire populations, reverse catastrophic events, escape collapsing realities, and become a living embodiment of motion.

SUPER STRENGTH
* Low Level: Affect people, vehicles, and small structures. Lift cars, break doors, bend metal, leap across streets, throw heavy objects, resist impacts, create powerful blows, and hold collapsing debris.
* Mid-Level: Affect buildings, crowds, and battlefields. Lift tanks or aircraft, tear through reinforced walls, create shockwaves, leap across cities, stop speeding vehicles, withstand artillery, throw objects over great distances, and demolish structures.
* High Level: Affect armies, mountains, and miles of terrain. Lift enormous ships, shatter fortresses, create earthquakes with blows, leap across continents, redirect avalanches, hold mountains apart, survive tremendous impacts, and battle colossal monsters.
* Supreme Level: Perform world-changing feats of strength. Move mountains or islands, hold tectonic plates together, lift cities, crack continents, redirect asteroids, survive planetary collisions, reshape vast landscapes, and physically confront cosmic beings.