Non-Player Characters
* Bandit (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: ambushing travelers, intimidation, robbery, hiding in wilderness, scouting, and escaping pursuit)
* Berserker (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: entering battle fury, ignoring pain, charging, wielding heavy weapons, intimidating foes, and fighting to exhaustion)
* Brigand (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: organized raiding, mounted attacks, extortion, fighting in groups, holding territory, and intimidating civilians)
* Buccaneer (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: sailing, boarding ships, sword fighting, climbing rigging, navigation, and coastal raids)
* Caveman (Level 2; ability +1; armor 0; 8 hit points; speed x1; abilities: hunting, tracking, crafting stone tools, surviving wilderness, climbing, and fighting large beasts)
* Champion (Level 7; ability +3; armor -3; 28 hit points; speed x0.75; abilities: single combat, inspiring troops, defending a cause, defeating powerful foes, and enduring tremendous punishment)
* Dervish (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: swift movement, spinning attacks, religious discipline, desert survival, resisting fear, and fighting many opponents)
* Hero (Level 4; ability +2; armor -3; 16 hit points; speed x0.75; abilities: leadership, courageous combat, inspiring allies, defeating monsters, enduring danger, and protecting the helpless)
* Lord (Level 9; ability +3; armor -3; 36 hit points; speed x0.75; abilities: leadership, governance, commanding soldiers, diplomacy, strategy, managing estates, and inspiring loyalty)
* Myrmidon (Level 6; ability +2; armor -3; 24 hit points; speed x0.75; abilities: formation fighting, discipline, heavy armor, spear and shield tactics, loyalty, and holding the line)
* Nomad (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: riding, surviving harsh terrain, archery, navigation, caring for animals, and conducting mobile warfare)
* Pirate (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: sailing, intimidation, boarding, swordplay, cannon fire, navigation, and finding hidden treasure)
* Superhero (Level 8; ability +3; armor -3; 32 hit points; speed x0.75; abilities: legendary combat, commanding armies, surviving impossible danger, performing heroic feats, and changing the course of battles)
* Swashbuckler (Level 5; ability +2; armor -3; 20 hit points; speed x0.75; abilities: fencing, acrobatics, daring escapes, charm, taunting enemies, climbing, and fighting aboard ships)
* Swordsman (Level 3; ability +1; armor -3; 12 hit points; speed x0.75; abilities: swordplay, dueling, parrying, footwork, disarming, and reading an opponent’s technique)
* Veteran (Level 1; ability +1; armor -2; 4 hit points; speed x0.75; abilities: weapon use, battlefield discipline, recognizing danger, maintaining equipment, tactics, and surviving combat)
* Warrior (Level 2; ability +1; armor -2; 8 hit points; speed x0.75; abilities: fighting, using armor, intimidating enemies, guarding allies, enduring hardship, and following battle plans)
Mounts
* Draft Horse (Level 2; ability +1; armor -1; 8 hit points; speed x1; abilities: pulling heavy loads, enduring labor, remaining steady under pressure, and carrying supplies)
* Heavy Horse (Level 3; ability +1; armor -1; 12 hit points; speed x1; abilities: carrying armored riders, charging, trampling, pulling weight, and remaining steady in battle)
* Light Horse (Level 2; ability +1; armor -1; 8 hit points; speed x2; abilities: running quickly, carrying riders, traveling long distances, jumping obstacles, and detecting danger)
* Medium Horse (Level 2; ability +1; armor -1; 8 hit points; speed x1.5; abilities: riding, travel, jumping, carrying loads, sensing threats, and sustained running)
* Mule (Level 2; ability +1; armor -1; 8 hit points; speed x1; abilities: carrying burdens, climbing rough trails, resisting exhaustion, keeping its footing, and refusing obvious danger)
Livestock
* Bull (Level 4; ability +2; armor -1; 16 hit points; speed x1.25; abilities: charging, goring, trampling, breaking obstacles, intimidating rivals, and defending territory)
* Ram (Level 3; ability +1; armor -1; 12 hit points; speed x1.25; abilities: charging, headbutting, climbing rocky ground, balancing, and defending the herd)
Wild Animals
* Boar (Level 3; ability +1; armor -1; 12 hit points; speed x1.25; abilities: charging, goring, tracking by scent, breaking through undergrowth, resisting pain, and fighting after injury)
* Crocodile (Level 3; ability +1; armor -2; 12 hit points; speed x0.75 land and swimming; abilities: swimming, holding its breath, ambushing from water, biting, dragging prey, and armored defense)
* Grizzly Bear (Level 6; ability +2; armor -2; 24 hit points; speed x1; abilities: tracking by scent, climbing, swimming, grappling, mauling, intimidating, and enduring injury)
* Jackal (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: tracking, scavenging, running, hunting in packs, hearing distant sounds, and detecting weakness)
* Lion (Level 5; ability +2; armor -1; 20 hit points; speed x1; abilities: stalking, pouncing, roaring, hunting cooperatively, wrestling prey, and intimidating rivals)
* Rat (Level 1; ability +1; armor -1; 4 hit points; speed x1.25; abilities: sneaking, scavenging, squeezing through gaps, climbing, smelling food, and fleeing danger)
* Snow Ape (Level 6; ability +2; armor -1; 24 hit points; speed x1; abilities: climbing, leaping, grappling, throwing objects, ambushing in snow, and fighting with savage strength)
* Wolf (Level 2; ability +1; armor -1; 8 hit points; speed x1.5; abilities: tracking, hunting in packs, surrounding prey, biting, running, and communicating through howls)
Prehistoric Animals
* Dire Wolf (Level 3; ability +1; armor -1; 12 hit points; speed x1.5; abilities: tracking, terrifying prey, coordinated hunting, knocking enemies down, biting, and enduring wounds)
* Mastodon (Level 12; ability +4; armor -1; 48 hit points; speed x1.25; abilities: charging, trampling, goring, carrying immense loads, enduring cold, and protecting the herd)
* Sabre-Tooth Tiger (Level 7; ability +3; armor -1; 28 hit points; speed x1; abilities: stalking, sprinting, pouncing, tearing with fangs, wrestling large prey, and surviving harsh climates)
Dinosaurs
* Tyranosaurus Rex (Level 20; ability +5; armor -2; 80 hit points; speed x1.25; abilities: crushing bites, chasing prey, terrifying roars, trampling, tracking movement, and overpowering huge creatures)
Giant Animals
* Fire Lizard (Level 12; ability +4; armor -3; 48 hit points; speed x0.75; abilities: breathing fire, biting, resisting heat, climbing rocky terrain, ambushing, and guarding volcanic territory)
* Giant Bombardier Beetle (Level 1; ability +1; armor -2; 4 hit points; speed x0.75; abilities: biting, spraying burning chemicals, resisting heat, burrowing, and defending territory)
* Giant Boring Beetle (Level 5; ability +2; armor -3; 20 hit points; speed x0.5; abilities: burrowing through wood and earth, crushing bites, undermining structures, and armored defense)
* Giant Centipede (Level 1; ability +1; armor 0; 4 hit points; speed x1.25; abilities: crawling through tight spaces, ambushing, biting, poisoning, climbing walls, and hiding under debris)
* Giant Constrictor Snake (Level 6; ability +2; armor -2; 24 hit points; speed x0.75; abilities: camouflage, climbing, grappling, crushing prey, swimming, and swallowing creatures whole)
* Giant Crocodile (Level 6; ability +2; armor -2; 24 hit points; speed x0.75 land and swimming; abilities: aquatic ambushes, crushing bites, dragging prey underwater, armored defense, and capsizing boats)
* Giant Fire Beetle (Level 1; ability +1; armor -2; 4 hit points; speed x0.75; abilities: biting, burrowing, seeing in darkness, carrying glowing glands, and surviving underground)
* Giant Frog (Level 2; ability +1; armor -1; 8 hit points; speed x0.25; land, x1 swimming; abilities: leaping, swimming, catching prey with its tongue, swallowing small creatures, and hiding in marshes)
* Giant Hog (Level 3; ability +1; armor -1; 12 hit points; speed x1.25; abilities: charging, goring, rooting through obstacles, smelling food, resisting pain, and fighting when cornered)
* Giant Leech (Level 2; ability +1; armor -1; 8 hit points; speed x0.5 swimming; abilities: swimming quietly, attaching to prey, draining blood, hiding in murky water, and enduring wounds)
* Giant Lizard (Level 3; ability +1; armor -2; 12 hit points; speed x1.25; abilities: climbing, sprinting, biting, camouflage, tracking by scent, and surviving heat)
* Giant Poisonous Snake (Level 4; ability +2; armor -2; 16 hit points; speed x1.25; abilities: hiding, striking quickly, injecting venom, sensing heat, climbing, and tracking prey)
* Giant Rat (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: swarming, biting, tracking by scent, spreading disease, scavenging, and surviving filth)
* Giant Rhinoceros Beetle (Level 12; ability +4; armor -3; 48 hit points; speed x0.5; abilities: charging, lifting with its horn, crushing obstacles, burrowing, and heavily armored defense)
* Giant Scorpion (Level 5; ability +2; armor -3; 20 hit points; speed x1.25; abilities: grappling with claws, stinging, poisoning, hiding in sand, armored defense, and fighting several enemies)
* Giant Slug (Level 12; ability +4; armor -1; 48 hit points; speed x0.5; abilities: crawling across walls, squeezing through gaps, dissolving material, resisting blunt attacks, and leaving hazardous slime)
* Giant Spider (Level 5; ability +2; armor -2; 20 hit points; speed x0.25 land and in webs; abilities: webbing prey, climbing, poisoning, ambushing, sensing vibrations, and dragging captives)
* Giant Stag Beetle (Level 6; ability +2; armor -3; 24 hit points; speed x0.5; abilities: crushing with mandibles, lifting enemies, armored defense, burrowing, and breaking obstacles)
* Giant Tick (Level 3; ability +1; armor -2; 12 hit points; speed x0.25; abilities: clinging, hiding in vegetation, draining blood, resisting removal, and sensing warm creatures)
* Giant Toad (Level 2; ability +1; armor -1; 8 hit points; speed x0.25; abilities: hiding, leaping, swallowing prey, catching creatures with its tongue, swimming, and poisoning attackers)
* Giant Warrior Ant (Level 3; ability +1; armor -3; 12 hit points; speed x1.5; abilities: biting, guarding tunnels, coordinated attacks, tracking scents, climbing, and fighting without fear)
* Giant Wasp (Level 3; ability +1; armor -2; 12 hit points; speed x0.5; flying; abilities: flying, stinging, poisoning, carrying prey, attacking from above, and defending a nest)
* Giant Weasel (Level 3; ability +1; armor -1; 12 hit points; speed 15; abilities: tracking blood, squeezing through tunnels, clinging to prey, biting, climbing, and relentless pursuit)
* Giant Worker Ant (Level 2; ability +1; armor -3; 8 hit points; speed x1.5; abilities: carrying immense loads, digging tunnels, climbing, following trails, and working in groups)
* Huge Spider (Level 2; ability +1; armor -1; 8 hit points; speed x1.5 land and in webs; abilities: spinning massive webs, climbing, paralyzing prey, ambushing, dragging victims, and controlling territory)
* Large Spider (Level 1; ability +1; armor -1; 4 hit points; speed x0.5 land and in webs; abilities: climbing, spinning webs, ambushing, biting, poisoning, and sensing movement)
Sea Life
* Dolphin (Level 2; ability +1; armor -1; 8 hit points; speed 0 swimming; abilities: swimming swiftly, navigating by sound, communicating, rescuing swimmers, leaping, and hunting fish)
* Giant Crab (Level 3; ability +1; armor -3; 12 hit points; speed x0.5 land and swimming; abilities: grappling with claws, crushing armor, moving underwater, hiding in sand, and armored defense)
* Giant Fish (Level 15; ability +4; armor -1; 60 hit points; speed 0 swimming; abilities: swimming, swallowing prey, ramming, surviving deep water, and attacking from below)
* Giant Manta Ray (Level 12; ability +4; armor -2; 48 hit points; speed x1.25 swimming; abilities: gliding underwater, engulfing prey, capsizing boats, hiding against the seafloor, and sudden upward attacks)
* Giant Octopus (Level 4; ability +2; armor -1; 16 hit points; speed x0.25 swimming; abilities: camouflage, grappling many targets, squeezing through gaps, swimming, spraying ink, and problem-solving)
* Giant Sea Spider (Level 4; ability +2; armor -2; 16 hit points; speed x0.5 swimming; abilities: crawling across reefs, grappling, piercing prey, hiding underwater, and attacking from many directions)
* Giant Shark (Level 10; ability +3; armor -2; 40 hit points; speed 0 swimming; abilities: detecting blood, swimming rapidly, biting, ramming boats, pursuing prey, and surviving deep water)
* Giant Squid (Level 6; ability +2; armor -1; 24 hit points; speed x0.25 swimming; abilities: grappling ships, crushing prey, swimming rapidly, attacking from below, spraying ink, and dragging victims underwater)
* Portugese Man-Of-War (Level 2; ability +1; armor -1; 8 hit points; speed 0 swimming; abilities: drifting unnoticed, entangling swimmers, stinging, poisoning, and controlling nearby water)
* Sea Monster, Large (Level 45; ability +8; armor -2; 180 hit points; speed x0.25 swimming; abilities: destroying ships, dragging creatures underwater, creating waves, grappling, and ruling vast waters)
* Sea Monster, Medium (Level 30; ability +7; armor -2; 120 hit points; speed x0.25 swimming; abilities: attacking ships, grappling, biting, diving deeply, and controlling coastal waters)
* Sea Monster, Small (Level 15; ability +4; armor -2; 60 hit points; speed x0.25 swimming; abilities: swimming, ambushing boats, biting, grappling swimmers, and hiding beneath waves)
* Weed Eel (Level 1; ability +1; armor -1; 4 hit points; speed x1 swimming; abilities: camouflage, hiding among plants, sudden bites, underwater ambushes, and remaining motionless)
* Whale (Level 40; ability +8; armor -2; 160 hit points; speed x1.25 swimming; abilities: deep diving, long-distance swimming, ramming, communicating over great distances, and enduring tremendous pressure)
* Giant Sea Horse (Level 2; ability +1; armor -1; 8 hit points; speed x1.5 swimming; abilities: swimming, carrying aquatic riders, maneuvering through reefs, and avoiding predators)
* Giant Sea Snake (Level 6; ability +2; armor -2; 24 hit points; speed x0.25; abilities: swimming swiftly, constricting, biting, capsizing small craft, and striking from underwater)
* Giant Lamprey (Level 3; ability +1; armor -1; 12 hit points; speed 0 swimming; abilities: swimming, attaching to prey, draining blood, twisting through water, and pursuing wounded creatures)
Fantastic Monsters
* Alien Spawn (Level 8; ability +3; armor -2; 20 hit points; speed x1; abilities: telepathy, mind control, stunning creatures, extracting brains, planning conspiracies, and dominating servants; power points: 12; powers: telepathy)
* Animated Tree (Level 8; ability +3; armor -3; 32 hit points; speed x0.25; abilities: mimicking ordinary trees, grabbing creatures, crushing, blocking paths, and resisting weapons)
* Basilisk (Level 6; ability +2; armor -2; 20 hit points; speed x0.5; abilities: petrifying with its gaze, hiding among rocks, biting, guarding territory, and surprising explorers; power points: 4; powers: gaze turns nearby targets to stone)
* Chimera (Level 9; ability +3; armor -2; 36 hit points; speed x1; abilities: flying, breathing fire, biting, goring, clawing, and attacking several enemies at once)
* Cockatrice (Level 5; ability +2; armor -1; 20 hit points; speed x0.75; abilities: flying, surprising prey, petrifying with its bite, hiding in ruins, and defending its nest)
* Djinni (Level 7; ability +3; armor -2; 28 hit points; speed x0.75; land, speed x1.5 flying; abilities: flying, creating illusions, controlling air, carrying great burdens, shaping objects, and granting limited wishes)
* Doppleganger (Level 4; ability +2; armor -2; 16 hit points; speed x0.75; abilities: shapeshifting, imitation, reading intentions, infiltration, deception, assassination, and replacing victims)
* Efreeti (Level 10; ability +3; armor -3; 40 hit points; speed x0.75; abilities: flying, creating fire, granting dangerous wishes, shapeshifting, fighting with great strength, and bargaining)
* Flesh Golem (Level 12; ability +4; armor 0; 48 hit points; speed x0.75; abilities: crushing enemies, enduring wounds, ignoring pain, resisting magic, and following simple commands)
* Gargoyle (Level 4; ability +2; armor -2; 16 hit points; speed x0.75; land, speed x1 flying; abilities: mimicking statues, flying, ambushing, clawing, guarding ruins, and resisting ordinary weapons)
* Gorgon (Medusa) (Level 4; ability +2; armor -1; 12 hit points; speed x0.75; abilities: petrifying with her gaze, archery, deception, hiding her identity, using venomous snakes, and guarding lairs; power points: 2; powers: gaze turns nearby targets to stone)
* Griffon (Level 7; ability +3; armor -3; 28 hit points; speed x1; land, speed x1.5 flying; abilities: flying, diving attacks, tracking horses, clawing, biting, guarding nests, and carrying riders)
* Harpy (Level 3; ability +1; armor -1; 12 hit points; speed x0.5; flying; abilities: flying, enchanting with song, luring travelers, attacking from above, and carrying away victims)
* Hell Hound (Level 3; ability +1; armor -2; 12 hit points; speed x1; abilities: tracking, breathing fire, hunting in packs, detecting intruders, resisting flames, and guarding evil masters)
* Hippogriff (Level 3; ability +1; armor -2; 12 hit points; speed x1.5; abilities: flying, diving attacks, carrying riders, clawing, hunting, and defending nests)
* Homunculus (Level 2; ability +1; armor -1; 8 hit points; speed x0.5; abilities: flying, spying, hiding, delivering venomous bites, carrying messages, and sharing its creator’s senses)
* Iron Golem (Level 25; ability +6; armor -3; 100 hit points; speed 3; abilities: crushing enemies, breathing poison gas, resisting nearly all attacks, guarding treasures, and following commands)
* Lammasu (Level 6; ability +2; armor -1; 24 hit points; speed x1; abilities: flying, detecting evil, protecting travelers, divine magic, healing, and judging intentions)
* Large Roc (Level 18; ability +5; armor -2; 72 hit points; speed x0.5; land, speed x2 flying; abilities: carrying enormous creatures, destroying structures, generating powerful wing gusts, and ruling the skies)
* Manticore (Level 6; ability +2; armor -2; 24 hit points; speed x1 land and flying; abilities: flying, firing tail spikes, biting, clawing, hunting intelligent prey, and attacking from range)
* Medium Roc (Level 12; ability +4; armor -2; 48 hit points; speed x0.5; land, speed x1.5 flying; abilities: carrying large prey, flying long distances, spotting movement, diving, and defending mountain nests)
* Minotaur (Level 6; ability +2; armor -1; 24 hit points; speed x1; abilities: navigating mazes, charging, tracking prey, wielding heavy weapons, intimidating, and smashing barriers)
* Naga (Level 9; ability +3; armor -2; 36 hit points; speed x1.25; abilities: arcane and divine magic, charming enemies, venomous bites, plotting revenge, and returning from death)
* Pegasus (Level 2; ability +1; armor -1; 8 hit points; speed x2 land and flying; abilities: flying, carrying riders, sensing evil, swift travel, aerial maneuvering, and escaping danger)
* Phase Spider (Level 5; ability +2; armor -1; 20 hit points; speed x0.5 land and in webs; abilities: shifting between planes, ambushing, poisoning, appearing behind enemies, webbing, and escaping pursuit)
* Predator Slime (Level 10; ability +3; armor -1; 40 hit points; speed x0.5; abilities: dissolving flesh, wood, and metal, splitting apart, climbing, squeezing through openings, and surviving severe damage)
* Rakshasa (Level 7; ability +3; -4; 28 hit points; speed x1; abilities: shapeshifting, deception, spellcasting, reading thoughts, manipulating society, and resisting ordinary magic)
* Salamander (Level 7; ability +3; armor -2; 28 hit points; speed x0.75; abilities: wielding heated weapons, constricting, surviving fire, forging metal, and fighting in volcanic terrain)
* Six-Headed Hydra (Level 6; ability +2; armor -2; 24 hit points; speed x1; abilities: making many attacks, guarding territory, fighting several enemies, surviving decapitation, and controlling waterways)
* Small Roc (Level 6; ability +2; armor -2; 24 hit points; speed x0.5; land, speed x2 flying; abilities: flying, spotting prey, diving, carrying small creatures, and nesting in high places)
* Stirge (Level 1; ability +1; armor -1; 4 hit points; speed x1.5; flying; abilities: flying silently, surprising prey, attaching itself, draining blood, and pursuing wounded creatures)
* Stone Golem (Level 18; ability +5; armor -2; 72 hit points; speed x0.5; abilities: crushing, resisting weapons and spells, slowing enemies, guarding locations, and fighting without fatigue)
* Swamp Horror (Level 8; ability +3; armor -4; 32 hit points; speed x0.5; abilities: hiding in vegetation, engulfing prey, crushing, absorbing lightning, regenerating, and surviving swamps)
* Ten-Headed Hydra (Level 10; ability +3; armor -2; 40 hit points; speed x1; abilities: making overwhelming numbers of attacks, controlling broad areas, surviving wounds, and destroying groups)
* Unicorn (Level 4; ability +2; armor -3; 16 hit points; speed x2; abilities: healing, detecting evil, charging, moving silently through forests, resisting magic, and protecting innocence)
* Wyvern (Level 7; ability +3; armor -3; 28 hit points; speed x0.75 land and flying; abilities: flying, diving, carrying prey, stinging with venom, biting, and hunting from the air)
* Yeti (Level 4; ability +2; armor -1; 16 hit points; speed x1; abilities: camouflage in snow, climbing, ambushing, grappling, terrifying with its gaze, and surviving extreme cold)
Lycanthropes
* Werebear (Level 6; ability +2; armor -3; 24 hit points; speed x0.75; abilities: tracking, grappling, healing, protecting territory, resisting harm, and overwhelming enemies with strength)
* Wereboar (Level 4; ability +2; armor -2; 16 hit points; speed x1; abilities: charging, goring, resisting pain, regenerating, smashing obstacles, and fighting with stubborn fury)
* Wererat (Level 3; ability +1; armor -1; 12 hit points; speed x1; abilities: sneaking, spying, biting, spreading disease, commanding rats, using tunnels, and escaping capture)
* Weretiger (Level 5; ability +2; armor -3; 20 hit points; speed x1; abilities: stalking, climbing, pouncing, shapeshifting, tracking, ambushing, and fighting with predatory patience)
* Werewolf (Level 4; ability +2; armor -2; 16 hit points; speed x1.25; abilities: tracking, hunting, regenerating, biting, terrifying prey, fighting savagely, and spreading lycanthropy)
Undead
* Skeleton (Level 1; ability +1; armor -1; 4 hit points; speed x1; abilities: guarding, fighting without fear, ignoring pain, using weapons, and obeying simple commands)
* Zombie (Level 1; ability +1; armor -1; 4 hit points; speed x0.5; abilities: enduring wounds, grappling, pursuing relentlessly, overwhelming by numbers, and obeying commands)
* Ghoul (Level 2; ability +1; armor -1; 8 hit points; speed x0.75; abilities: paralyzing with claws, sneaking through graveyards, tracking corpses, climbing, and attacking in packs)
* Shadow (Level 3; ability +1; armor -1; 8 hit points; speed x0.75; abilities: hiding in darkness, passing silently, draining strength, frightening prey, and slipping through narrow spaces)
* Wight (Level 4; ability +1; armor -2; 16 hit points; speed x0.75; abilities: draining life, commanding lesser undead, stalking tombs, resisting ordinary weapons, and creating more wights)
* Ghast (Level 4; ability +2; armor -2; 16 hit points; speed x1.25; abilities: paralyzing prey, spreading a nauseating stench, commanding ghouls, climbing, and hunting intelligent creatures)
* Wraith (Level 5; ability +2; armor -3; 20 hit points; speed x1 flying; abilities: passing through obstacles, flying, draining life, hiding in darkness, and resisting physical attacks)
* Spectre (Level 6; ability +2; armor -3; 24 hit points; speed x1.25 flying; abilities: flying, passing through walls, draining life, hiding in darkness, and creating undead servants)
* Mummy (Level 7; ability +2; armor -3; 20 hit points; speed x0.5; abilities: inspiring supernatural fear, spreading cursed disease, crushing enemies, resisting weapons, and guarding ancient tombs)
* Vampire (Level 10; ability +3; armor -3; 30 hit points; speed x1 land or flying when transformed; abilities: charming, shapeshifting, draining blood, regenerating, climbing walls, commanding animals, and manipulating mortals; power points: 12; powers: vampire powers)
* Lich (Level 15; ability +4; armor -3; 40 hit points; speed x0.5; abilities: powerful spellcasting, commanding undead, planning across centuries, resisting death, creating magical defenses, and hoarding forbidden knowledge; power points: 20; powers: wizardry)
Dragons
* Frost Dragon (Level 6; ability +2; armor -3; 24 hit points; speed x0.75; land, speed x1.5 flying; abilities: breathing frost, flying, burrowing through snow, climbing ice, hunting, and surviving extreme cold)
* Acid Dragon (Level 7; ability +3; armor -3; 28 hit points; speed x0.75; land, speed x1.5 flying; abilities: breathing acid, flying, swimming, ambushing from swamps, corrupting surroundings, and hunting in darkness)
* Forest Dragon (Level 8; ability +3; armor -3; 32 hit points; speed x0.75; land, speed x1.5 flying; abilities: breathing poison, flying, manipulating others, stalking forests, deception, and corrupting woodland creatures)
* Lightning Dragon (Level 9; ability +3; armor -3; 36 hit points; speed x0.75; abilities: breathing lightning, flying, burrowing through sand, creating illusions, hunting caravans, and controlling deserts)
* Sky Dragon (Level 11; ability +4; armor -3; 44 hit points; speed x0.75; land, speed x1.5 flying; abilities: breathing fire or weakening gas, shapeshifting, flying, spellcasting, detecting evil, and giving wise counsel)
* Flame Dragon (Level 10; ability +3; armor -3; 40 hit points; speed x0.75; land, speed x1.5 flying; abilities: breathing fire, flying, terrifying foes, detecting treasure, crushing enemies, and dominating vast territories)
Kaiju
* Worm Kaiju (Level 15; ability +4; armor -1; 60 hit points; speed x0.5; abilities: burrowing, swallowing creatures whole, stinging with venom, sensing vibrations, and collapsing tunnels)
* Turtle Kaiju (Level 12; ability +4; armor -3; 48 hit points; speed x0.25; land, speed x1.5 swimming; abilities: breathing steam, capsizing ships, biting, swimming, collecting tribute, and ruling coastal waters)
Fantastic Peoples
* Aquatic Elf (Level 1; ability +1; armor -2; 4 hit points; speed x1 land and swimming; abilities: swimming, underwater archery, sea lore, stealth among reefs, communicating with marine creatures, and magic)
* Bugbear (Level 3; ability +1; armor -2; 12 hit points; speed x0.75; abilities: sneaking despite great size, ambushing, intimidating, wielding heavy weapons, and bullying weaker creatures)
* Centaur (Level 4; ability +2; armor -2; 16 hit points; speed 18; abilities: archery, rapid movement, wilderness survival, charging, tracking, and guarding open lands)
* Cloud Giant (Level 12; ability +4; armor -2; 48 hit points; speed x1; abilities: flying through magic, controlling weather, throwing boulders, building castles, diplomacy, and collecting treasure)
* Deep Ones (Level 2; ability +1; armor -2; 8 hit points; speed x1 land and swimming; abilities: swimming, underwater warfare, commanding sharks, raiding coasts, sensing blood, and coordinated attacks)
* Dryad (Level 2; ability +1; armor -2; 8 hit points; speed x1; abilities: charming intruders, hiding in forests, moving through trees, woodland lore, and protecting sacred groves)
* Dwarf (Level 1; ability +1; armor -2; 4 hit points; speed x0.5; abilities: mining, stonework, metalwork, fighting underground, resisting poison, detecting construction, and guarding treasure)
* Elf (Level 1; ability +1; armor -2; 4 hit points; speed x1; abilities: archery, swordplay, magic, woodland stealth, keen perception, resisting enchantment, and ancient lore)
* Ettin (Level 10; ability +3; armor -3; 40 hit points; speed x1; abilities: watching two directions at once, fighting with two weapons, arguing with itself, guarding territory, and resisting surprise)
* Fire Giant (Level 11; ability +4; armor -2; 44 hit points; speed x1; abilities: forging weapons, wearing heavy armor, fighting with huge swords, resisting fire, siege warfare, and discipline)
* Frost Giant (Level 10; ability +3; armor -2; 40 hit points; speed x1; abilities: fighting with axes, throwing boulders, surviving cold, raiding settlements, wrestling, and commanding winter beasts)
* Gnoll (Level 2; ability +1; armor -2; 8 hit points; speed x0.75; abilities: tracking, raiding, hunting in packs, intimidating prey, fighting savagely, and scavenging)
* Gnome (Level 1; ability +1; armor -2; 4 hit points; speed x0.5; abilities: illusions, invention, gemwork, hiding underground, speaking with burrowing animals, and clever tricks)
* Goblin (Level 1; ability +1; armor -1; 2 hit points; speed x0.5; abilities: sneaking, scavenging, setting traps, ambushing, riding strange beasts, and exploiting weakness)
* Hill Giant (Level 8; ability +3; armor -2; 32 hit points; speed x1; abilities: throwing boulders, crushing enemies, raiding farms, eating almost anything, and breaking structures)
* Hobgoblin (Level 1; ability +1; armor -2; 4 hit points; speed x0.75; abilities: military discipline, tactics, formation fighting, fortification, commanding troops, and maintaining order)
* Kobold (Level 1; ability +1; armor -1; 2 hit points; speed x0.5; abilities: building traps, mining, sneaking, ambushing, fighting in tunnels, and fleeing stronger enemies)
* Leprechaun (Level 2; ability +1; armor -1; 4 hit points; speed x1.25; abilities: illusions, vanishing, trickery, hiding treasure, escaping capture, and embarrassing greedy people; power points: 4; powers: faerie)
* Lizard Man (Level 2; ability +1; armor -2; 8 hit points; speed x1; land, speed x0.5 swimming; abilities: swimming, hunting, ambushing in swamps, using spears, surviving harsh environments, and tracking)
* Locathah (Level 2; ability +1; armor -1; 8 hit points; speed x1 land and swimming; abilities: swimming, fishing, underwater travel, training giant eels, crafting nets, and defending aquatic settlements)
* Merman (Level 1; ability +1; armor -1; 4 hit points; speed x1 swimming; abilities: swimming, spear fishing, underwater combat, navigating currents, training sea creatures, and guarding reefs)
* Nixie (Level 1; ability +1; armor -1; 4 hit points; speed x1 land and swimming; abilities: swimming, charming mortals, hiding underwater, commanding fish, singing, and protecting streams)
* Ogre (Level 4; ability +2; armor -2; 16 hit points; speed x0.75; abilities: smashing, throwing heavy objects, intimidating, carrying huge loads, and enduring punishment)
* Ogre Mage (Level 5; ability +2; armor -2; 20 hit points; speed x0.75; abilities: flying, becoming invisible, shapeshifting, regenerating, casting spells, deceiving enemies, and commanding ogres)
* Orc (Level 1; ability +1; armor -1; 4 hit points; speed x0.75; abilities: fighting, raiding, intimidating, surviving hardship, using crude weapons, and overwhelming enemies in groups)
* Pixie (Level 1; ability +1; armor -1; 4 hit points; speed x0.75; abilities: flying, becoming invisible, creating illusions, playing tricks, using enchanted arrows, and escaping danger)
* Stone Giant (Level 9; ability +3; armor -2; 36 hit points; speed x1; abilities: throwing rocks accurately, stonework, climbing mountains, camouflage among rock, and wrestling)
* Storm Giant (Level 15; ability +4; armor -2; 60 hit points; speed x1.25; abilities: controlling storms, throwing lightning, swimming, predicting weather, fighting giants, and ruling from remote heights)
* Titan (Level 20; ability +5; armor -3; 80 hit points; speed x1.25; abilities: immense strength, divine magic, prophecy, warfare, leadership, resisting harm, and challenging gods)
* Treant (Level 8; ability +3; armor -3; 32 hit points; speed x0.5; abilities: commanding trees, hiding as vegetation, crushing enemies, defending forests, and resisting ordinary weapons)
* Triton (Level 5; ability +2; armor -1; 20 hit points; speed x1.25; abilities: underwater warfare, commanding sea creatures, divine magic, diplomacy, and defending oceans from monsters)
* Troglodyte (Level 2; ability +1; armor -2; 8 hit points; speed x1; abilities: camouflage, climbing, ambushing, emitting a foul stench, fighting underground, and surviving without light)
* Troll (Level 6; ability +2; armor -2; 24 hit points; speed x1; abilities: regenerating, climbing, tracking by scent, tearing enemies apart, fighting recklessly, and surviving terrible wounds)
Elementals
* Small Air Elemental (Level 8; ability +3; armor -3; 32 hit points; speed x3; flying; abilities: flying, creating gusts, slipping through gaps, scattering objects, and avoiding ground attacks)
* Small Earth Elemental (Level 8; ability +3; armor -3; 32 hit points; speed x0.5; abilities: burrowing, smashing, resisting physical attacks, moving through stone, and guarding underground places)
* Small Fire Elemental (Level 8; ability +3; armor -3; 32 hit points; speed x1; abilities: burning enemies, igniting objects, passing through flames, resisting heat, and spreading fire)
* Small Water Elemental (Level 8; ability +3; armor -3; 32 hit points; speed x0.5; land, speed x2 swimming; abilities: swimming, flowing through openings, extinguishing flames, engulfing creatures, and striking with water)
* Medium Air Elemental (Level 12; ability +4; armor -3; 48 hit points; speed x3; flying; abilities: flying rapidly, creating whirlwinds, throwing creatures, scattering missiles, and passing through narrow openings)
* Medium Earth Elemental (Level 12; ability +4; armor -3; 48 hit points; speed x0.5; abilities: burrowing through stone, crushing enemies, collapsing tunnels, resisting attacks, and sensing movement through earth)
* Medium Fire Elemental (Level 12; ability +4; armor -3; 48 hit points; speed x1; abilities: engulfing enemies, spreading flames, igniting structures, resisting weapons, and moving through fire)
* Medium Water Elemental (Level 12; ability +4; armor -3; 48 hit points; speed x0.5; land, speed x2 swimming; abilities: creating waves, engulfing creatures, capsizing boats, extinguishing fires, and moving through water)
* Large Air Elemental (Level 16; ability +4; armor -3; 64 hit points; speed x3; flying; abilities: creating tornadoes, carrying creatures aloft, destroying structures, flying at tremendous speed, and scattering armies)
* Large Earth Elemental (Level 16; ability +4; armor -3; 64 hit points; speed x0.5; abilities: smashing fortifications, causing tremors, burrowing through mountains, crushing giants, and resisting tremendous damage.
* Large Fire Elemental (Level 16; ability +4; armor -3; 64 hit points; speed x1; abilities: creating infernos, engulfing groups, destroying buildings, spreading rapidly, and resisting nearly all heat)
* Large Water Elemental (Level 16; ability +4; armor -3; 64 hit points; speed x0.5; land, speed x2 swimming; abilities: creating floods, capsizing ships, engulfing groups, crushing with water pressure, and controlling broad waterways)