A brief introduction to this hodgepodge online dump of RPG ideas and notes.
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A brief introduction to this hodgepodge online dump of RPG ideas and notes.
Read moreA collection of links and latest headlines about RPG-related websites.
Read moreThe Adventure Zone, One-Shot, Film Reroll, Happy Jacks, Imaginary Worlds, Hello From The Magic Tavern and more.
Read moreA diceless narrative space fantasy game by Austin Walker.
Read moreBackup character for Jason’s D&D campaign, starting at to level 7.
Read moreCharacter for Jason’s D&D campaign, leveled up to 7.
Read moreGame stats for acquired magical items.
Read moreCharacter created for Jason’s D&D campaign.
Read moreThis time I get to be a player character for once!
Read moreRoll 2d6, get 9 or more or spend a story token to succeed.
Read moreThe Alien/Prometheus, Blade Runner, Predator, and Raised By Wolves shows all happen in a shared universe.
Read moreA rule-of-thumb guide for estimating U.S. dollar values between time periods.
Read moreInstead of success or failure, attempt always work but player must choose at what cost.
Read moreNotes on mashing up BRP with some patchwork houserules.
Read moreAnother homebrew idea, Frankenstein of ideas from D&D5e and BRP (Chaosium’s Basic Role Playing/Call of Cthulhu system), with a few bits borrowed from Marvel Multiverse RPG and GURPS.
Read moreSome generic range bands for any rpg-like comparisons (may vary per game system).
Read moreSample personal “starting gear” lists from science-fiction role-playing games.
Read moreSome steps along the way to making an exoplanet livable for humans.
Read moreA brief recap of the D&D5e game played on Roll20 during summer 2024.
Read moreWhat would a “hard sci-fi” setting look like without any “magic sci-fi tech” cheats?
Read moreSome thoughts on why and how the machines will kill us all.
Read moreSeeds to prompt personalities for minor non-player characters.
Read moreColin McLaughlin’s ideas for minor complications from using magical portals.
Read moreRandom notes about details from the Star Trek universe.
Read moreYet another homebrew set of tabletop role-playing rules to playtest.
Read moreA list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
Read moreVersion 0.8 of my re-edit of classic Traveller rules.
Read moreSome ideas on fey encounters and making pledges with such creatures.
Read moreA peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
Read moreList of news headlines includes only events as the general public would understand…
Read moreSome quick reference notes on Matt Forbeck’s rules.
Read moreAn experiment in AI game design using some prompts into ChatGPT-3.5, circa October 2023.
Read moreUpdating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
Read moreBrainstorming a sort of D&D-Cypher hybrid rules idea…
Read moreI found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
Read moreA sampling a possible abilities gained by channeling animal spirits.
Read moreWhen running old AD&D1e modules for D&D 5e adventures, follow these guidelines
Read moreSome notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
Read moreThis exercise is designed to help players create character bonds through debts, rivalries, and shared past experiences. Position players in a circle (around a table
Read moreNotes on how to play the card game “Coup.”
Read moreA condensed timeline of Matt Mercer’s Exandria campaign setting
Read moreQuick rules on shopping for specific magical items sought on the streets of Ank’Harel.
Read moreTaking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read moreThe Marvel Superheroes Role-Playing Game rates abilities by descriptive ranks, each used to roll percentile dice (d100) to measure results on the Universal Results Table.
Read moreWays to describe encounters with demons, devils, and other unholy creatures spawned from the Lower Planes.
Read moreLoose estimates rounded for narrative/gaming purposes.
Read moreA list of house rules I tend to use in Dungeons & Dragons 5th edition games.
Read moreA crash course in Matt Mercer’s campaign setting ahead of playing the module released in March 2022.
Read moreSESSION 0: A SUMMONS TO OLYA’S (9/8/2021) The mage-merchant Olya summons a group of adventurers in service to him to gather at his shop within
Read moreA brief summary of player character bios.
Read moreA “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
Read moreSome ideas on character customization.
Read moreA breakdown look at RAW, plus a couple of house rules.
Read moreA comparison of what magic fixes what injuries.
Read moreCampaign session notes for playing Icewide Dale: Rime of the Frostmaiden, with two major changes: The setting has been moved to Blackmoor in the World
Read moreA revised historical timeline with significant player character events noted.
Read moreEven shorter version of ttprg rules for Traveller.
Read moreSome reference notes on using the VTT Roll20 platform.
Read moreNonsense words to use at the table to sound like a starship engineer or doctor.
Read moreNotes on conditions, common abilities, and a few house rules.
Read moreSome homebrew items for a science-fiction flavor to D&D5e.
Read moreDetails about the archbarony in the Greyhawk setting.
Read moreA houserule on the price and availability of hiring spellcasters.
Read moreA shopping list for magical items and spellcasting services.
Read moreNotes on an adventure to recover three missing magical weapons guarded within a taunting wizard’s dungeon built into an active volcano.
Read moreA clarification on spellcasting.
Read moreCribbed from several YouTube videos and blog sites…
Read moreBackground notes on revising my college-days D&D campaign.
Read moreNotes for playing Gamma World using the D&D 5e ruleset.
Read moreUses D&D5e PHB spells for espionage – surveillance, sabotage, psyops and assassination.
Read moreLinks to view a version of the City Of Greyhawk map with key locations labeled.
Read moreA quick outline about a sci-fi role-playing game from 2001.
Read moreWhat I’ve noticed as a consistent theme in campaigns I’ve run, and how they can be made to fit together into an ongoing cosmic mystery.
Read moreBesides the chance for fame, treasure and glory, what’s your personal link to the ruling king?
Read moreText crib notes for D&D monster stats.
Read moreRiddles stolen from a bunch of different sources.
Read moreEven the most primally evil beings in the multiverse consider themselves “good” from their own points of view…
Read moreDUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
Read moreI once wrote up playing card-sized OD&D character sheets that included three guidelines to remember when role-playing characters. Some were distilled down from the “code
Read moreWhat if Planescape was run without Sigil?
Read moreSome rough ideas on using the Dungeons & Dragons 5th edition ruleset for other genre games.
Read moreIdea for a shared horror meta-plot across multiple games in which Nyarlathotep, Tharizdun, the Elder Elemental Eye and The Wyrm are all the same malevolent cosmic being.
Read moreSome initial notes on the 2018 reboot version of Merle M. Rasmussen’s original espionage role-playing game.
Read moreExample timelines of some Dungeons & Dragons campaign backstories.
Read moreA range of movement rate examples per 6-second round.
Read moreRandom notes on temperatures.
Read moreNotes for running a Traveller game in the Star Trek universe.
Read moreA summary of basic rules to Space Cowboys’ “decksploration” board game.
Read moreSome early notes on the D&D sourcebook / conversion of THE ONE RING role-playing game.
Read moreAn alternative method for determining when and how a character gains Inspiration during play.
Read moreNotes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.
Read moreNotes about spellcasting, magic items and guidelines for effects and limitations in play.
Read moreNotes about ability checks and various proficiencies, plus clarification on the “Hide” action.
Read moreAll kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.
Read moreRecap of rules and house rules for travel by land, air or sea.
Read moreAn RPG mechanic for solving short codes such as defusing sequences for bombs or traps.
Read moreWhat if characters pissed off an artificial intelligence that has full access to hack the internet of things?
Read moreHere’s an encounter during which a powerful NPC attacks the characters for apparently no reason, all part of a hidden plot.
Read moreSome baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
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