Some ideas on fey encounters and making pledges with such creatures.
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Some ideas on fey encounters and making pledges with such creatures.
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A peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
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List of news headlines includes only events as the general public would understand…
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Some quick reference notes on Matt Forbeck’s rules.
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An experiment in AI game design using some prompts into ChatGPT-3.5, circa October 2023.
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Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
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Brainstorming a sort of D&D-Cypher hybrid rules idea…
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I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
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A sampling a possible abilities gained by channeling animal spirits.
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When running old AD&D1e modules for D&D 5e adventures, follow these guidelines
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Some notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
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This exercise is designed to help players create character bonds through debts, rivalries, and shared past experiences. Position players in a circle (around a table
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Notes on how to play the card game “Coup.”
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A condensed timeline of Matt Mercer’s Exandria campaign setting
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Quick rules on shopping for specific magical items sought on the streets of Ank’Harel.
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Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
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The Marvel Superheroes Role-Playing Game rates abilities by descriptive ranks, each used to roll percentile dice (d100) to measure results on the Universal Results Table.
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Ways to describe encounters with demons, devils, and other unholy creatures spawned from the Lower Planes.
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Loose estimates rounded for narrative/gaming purposes.
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A list of house rules I tend to use in Dungeons & Dragons 5th edition games.
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A crash course in Matt Mercer’s campaign setting ahead of playing the module released in March 2022.
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SESSION 0: A SUMMONS TO OLYA’S (9/8/2021) The mage-merchant Olya summons a group of adventurers in service to him to gather at his shop within
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A brief summary of player character bios.
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A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
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Some ideas on character customization.
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A breakdown look at RAW, plus a couple of house rules.
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A comparison of what magic fixes what injuries.
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Campaign session notes for playing Icewide Dale: Rime of the Frostmaiden, with two major changes: The setting has been moved to Blackmoor in the World
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A revised historical timeline with significant player character events noted.
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Even shorter version of ttprg rules for Traveller.
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Some reference notes on using the VTT Roll20 platform.
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Nonsense words to use at the table to sound like a starship engineer or doctor.
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Notes on conditions, common abilities, and a few house rules.
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Some homebrew items for a science-fiction flavor to D&D5e.
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Details about the archbarony in the Greyhawk setting.
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A houserule on the price and availability of hiring spellcasters.
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A shopping list for magical items and spellcasting services.
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Notes on an adventure to recover three missing magical weapons guarded within a taunting wizard’s dungeon built into an active volcano.
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A clarification on spellcasting.
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Cribbed from several YouTube videos and blog sites…
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Background notes on revising my college-days D&D campaign.
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Notes for playing Gamma World using the D&D 5e ruleset.
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Uses D&D5e PHB spells for espionage – surveillance, sabotage, psyops and assassination.
Read moreLinks to view a version of the City Of Greyhawk map with key locations labeled.
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A quick outline about a sci-fi role-playing game from 2001.
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What I’ve noticed as a consistent theme in campaigns I’ve run, and how they can be made to fit together into an ongoing cosmic mystery.
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Besides the chance for fame, treasure and glory, what’s your personal link to the ruling king?
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Text crib notes for D&D monster stats.
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Riddles stolen from a bunch of different sources.
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Even the most primally evil beings in the multiverse consider themselves “good” from their own points of view…
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DUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
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I once wrote up playing card-sized OD&D character sheets that included three guidelines to remember when role-playing characters. Some were distilled down from the “code
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What if Planescape was run without Sigil?
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Some rough ideas on using the Dungeons & Dragons 5th edition ruleset for other genre games.
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Idea for a shared horror meta-plot across multiple games in which Nyarlathotep, Tharizdun, the Elder Elemental Eye and The Wyrm are all the same malevolent cosmic being.
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Some initial notes on the 2018 reboot version of Merle M. Rasmussen’s original espionage role-playing game.
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Example timelines of some Dungeons & Dragons campaign backstories.
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A range of movement rate examples per 6-second round.
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Random notes on temperatures.
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Notes for running a Traveller game in the Star Trek universe.
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A summary of basic rules to Space Cowboys’ “decksploration” board game.
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Some early notes on the D&D sourcebook / conversion of THE ONE RING role-playing game.
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An alternative method for determining when and how a character gains Inspiration during play.
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Notes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.
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Notes about spellcasting, magic items and guidelines for effects and limitations in play.
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Notes about ability checks and various proficiencies, plus clarification on the “Hide” action.
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All kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.
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Recap of rules and house rules for travel by land, air or sea.
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An RPG mechanic for solving short codes such as defusing sequences for bombs or traps.
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A brief introduction to this hodgepodge online dump of RPG ideas and notes.
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A collection of links and latest headlines about RPG-related websites.
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The Adventure Zone, One-Shot, Film Reroll, Happy Jacks, Imaginary Worlds, Hello From The Magic Tavern and more.
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What if characters pissed off an artificial intelligence that has full access to hack the internet of things?
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Here’s an encounter during which a powerful NPC attacks the characters for apparently no reason, all part of a hidden plot.
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Some baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
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A hack to the “buying down Difficulty” rule in Monte Cook’s Cypher System Rulebook.
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My hack of Harper’s “Lasers & Feelings” RPG to experience Lovecraftian horror.
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A look back at the logarithmic ability score scale Mayfair Games used for their first superhero role-playing game.
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My hack at creating a Star Wars role-playing game.
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Comparison of some range distance limits in Dungeons & Dragons 5th edition.
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An expanded version of Matt Puccio’s Call of Cthulhu 7th Edition cribsheet.
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BlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.
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Another character callously murdered by GM Stanley Miller, this one by getting run down by elite-level stone golem karate grandmasters. Screw you Stan.
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Repost of “Skill Challenges of War” by Michael Brewer, Jonathan Jacobs, and Quinn Murphy.
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Tournament play character sheets for use with S1: Tomb Of Horrors (also works with other AD&D modules for levels 8 to 14)
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A collection of treasure items a party might have in its possession during an adventure.
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So, a character has died. Now what? here’s ideas to avoid a player having to “start over” with a wholly new character.
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Hit point loss could be meat, OR condition of armor OR self-confidence, focus and resisting shock in combat OR ability to ignore nuisance effect like dirt in eyes or awkward stumbles OR lots of things…
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Adventure details on making the worst out of anyplace the characters might go.
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An ancient red dragon who inexplicably awoke one day in the body of a lowly human, he set out on a violent quest to regain his former form. Made for Daniel Scribner’s D&D campaign at the NYC Google offices.
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Three brief summaries of Traveller adventure ideas stolen from episodes of Doctor Who.
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Lists of dice rolls in a random order repeating multiple times for each die type.
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Lists of modified d20 rolls to make attack and saving throw rolls easier for DMs managing multiple opponents.
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Notes for a weird little “timeline framework” I made for time travel campaign.
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A summary of the original “non-weapon proficiencies” allowed to player characters, sometimes called “secondary skills” in rules by Gary Gygax.
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A list of items, services, prices and weights.
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AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.
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Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to
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Initial notes about designing a spies-and-terrorists espionage-themed live-action role-playing game.
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