A list of items, services, prices and weights.
Read moreAD&D1e Age Ranges
AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.
Read moreMicrolite20
Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to
Read moreEspionage LARP
Initial notes about designing a spies-and-terrorists espionage-themed live-action role-playing game.
Read moreRPG Weight Benchmarks
Sometimes it matters how much things weigh: carrying allies to safety, lifting things with magic, and so forth. The following “close enough for gaming” benchmarks can be used.
Read moreArea Threat Levels
Suggested degrees of “local danger” found in various types of locations.
Read morePrices In A Fantasy Setting
A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
Read morePlanescape Campaign Notes
Conversions of the AD&D2e setting for use with D&D4e.
Read morePlanescape Factions
Notes for revising the planar factions of 1994’s Planescape.
Read moreNYC Dark Timeline
A chronology of about 240 real and often horrible events that happened in New York City, used as a backdrop to a supernatural campaign.
Read moreOD&D Fast Characters
Some grab-and-go PDF player character sheets for use with the 1974 edition of Dungeons & Dragons.
Read moreThe Kindred Of NYC
A big list of NPC notes made for a vampire campaign set in New York City, circa 2007.
Read morenWoD Vampire Powers
Lists of supernatural powers for “new World of Darkness” Kindred characters per Vampire: The Requiem.
Read moreWorld Of Darkness Rules
Notes, summaries and a few house rules from The World Of Darkness Storytelling System Rulebook (2004 edition, aka “nWoD”).
Read moreTravel: What Can Go Wrong?
Customs, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
Read moreMagick Vs. Paradox Guidelines
Instead of “vulgar” and “coincidental” labels, instead look at the effect and and consider what a mundane would say if he directly witnessed the event.
Read moreForeshadowing Mage Magick
The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
Read moreMagick Effects
Guidelines for creating specific effects via the magick spheres using the Mage: The Ascension game.
Read moreAdventure 1: The Kinunir
Four adventures based around the 1,200-ton Kinunir-class battle cruiser, set in the Spinward Marches 001-1105.
Read moreFree Trader Plans
Traveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
Read moreMercenary Cruiser Plans
Traveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
Read moreAdventure 2: Research Station Gamma
Set in the Vanejen/Rhylanor/Spinward Marches: 300-1006.
Read moreAdventure 3: Twilight’s Peak
Set in the Spinward main in Rhylanor, sometime after 300-1106 but before the start of the Fifth Frontier War.
Read moreFast Traveller Rules 0.6
Another edit of “quick and dirty” home rules for running introductory Traveller games.
Read moreThe Traveller Universe
An outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
Read moreTraveller Psionics
Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
Read moreWe’re Not Who We Seem
What if the players’ character sheets and concept of their roles in the game was a lie?
Read moreSeed: Dead Letter Office
What ends up in the postmaster’s dead letter office? And what happens when the player characters get their hands on “it,” whatever “it” is?
Read moreTraveller Character Variables
Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
Read moreGURPS Horror: John Brookings
GURPS 3.0 stats for use with Stan Miller’s horror campaign (2004-2005).
Read moreYou All Meet In A Tavern…
Six tropes to get a fantasy adventure started with new (or not-so-new) players.
Read moreCharacter Alignment
Summary of how the original nine basic alignments are meant to be used and role-played in D&D.
Read moreFast High Guard
Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
Read moreCop Gear, Spy Tools, Modern Equipment Lists
GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.
Read moreAD&D2e: Vietman Era Soldier
This character template was created for a Gen Con 2000 event, an AD&D 2nd edition update to the Caves of Chaos found in B1: Keep On The Borderlands.
Read moreMagical Levels
A homebrew scale of magical power effects.
Read moreOzymandia Rules
Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger
Read moreRPG Mini-Handbook
A rough “conversion document” for several RPGs popular in the mid-1990s.
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