Celestials of technology, cities, networks, and more.
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Celestials of technology, cities, networks, and more.
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Stealing from ideas from The Silt Verses TTRPG.
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The Alien/Prometheus, Blade Runner, Predator, and Raised By Wolves shows all happen in a shared universe.
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A rule-of-thumb guide for estimating U.S. dollar values between time periods.
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Some steps along the way to making an exoplanet livable for humans.
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A brief recap of the D&D5e game played on Roll20 during summer 2024.
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What would a “hard sci-fi” setting look like without any “magic sci-fi tech” cheats?
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Some thoughts on why and how the machines will kill us all.
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Random notes about details from the Star Trek universe.
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Why there must be two “Prime Timelines” in Star Trek.
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List of news headlines includes only events as the general public would understand…
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A sampling a possible abilities gained by channeling animal spirits.
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Some notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
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A condensed timeline of Matt Mercer’s Exandria campaign setting
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Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
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A brief summary of player character bios.
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A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
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A revised historical timeline with significant player character events noted.
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Nonsense words to use at the table to sound like a starship engineer or doctor.
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Some homebrew items for a science-fiction flavor to D&D5e.
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Details about the archbarony in the Greyhawk setting.
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Notes on an adventure to recover three missing magical weapons guarded within a taunting wizard’s dungeon built into an active volcano.
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Background notes on revising my college-days D&D campaign.
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Notes for playing Gamma World using the D&D 5e ruleset.
Read moreLinks to view a version of the City Of Greyhawk map with key locations labeled.
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What I’ve noticed as a consistent theme in campaigns I’ve run, and how they can be made to fit together into an ongoing cosmic mystery.
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DUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
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What if Planescape was run without Sigil?
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Idea for a shared horror meta-plot across multiple games in which Nyarlathotep, Tharizdun, the Elder Elemental Eye and The Wyrm are all the same malevolent cosmic being.
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Example timelines of some Dungeons & Dragons campaign backstories.
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A brief introduction to this hodgepodge online dump of RPG ideas and notes.
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Notes for a weird little “timeline framework” I made for time travel campaign.
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Conversions of the AD&D2e setting for use with D&D4e.
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Notes for revising the planar factions of 1994’s Planescape.
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A chronology of about 240 real and often horrible events that happened in New York City, used as a backdrop to a supernatural campaign.
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A big list of NPC notes made for a vampire campaign set in New York City, circa 2007.
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Customs, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
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The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
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Traveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
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Traveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
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An outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
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What if the players’ character sheets and concept of their roles in the game was a lie?
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Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
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