Think Hercules, Achilles, Wonder Woman, or Kratos.
Read more
Think Hercules, Achilles, Wonder Woman, or Kratos.
Read more
An awakened artificial entity that endlessly optimizes.
Read more
A mysterious pact where “you” becomes “us.”
Read more
Pact with the subconsciousness of an entire metropolis.
Read more
Pact with a celestial object that hungers.
Read more
Reality isn’t broken, it’s negotiable.
Read more
“Our commitment is keeping you safe…”
Read more
Never accept defeat, never quit, never leave a fallen comrade.
Read more
Problem? No problem, I know a guy…
Read more
Would I lie to you? Trust me.
Read more
AKA Gun Kata, or Way of the Gun.
Read more
Hacker of the cyberpunk world.
Read more
The truth is out there.
Read more
Have powered exosuit, will travel.
Read more
Boldly go where no one has gone before.
Read more
Improvise useful devices from random parts.
Read more
Innate telepathy, telekinesis, extra-sensory perceptions, pryokinesis…
Read more
Covert operatives, special investigators, infiltration experts.
Read more
Deliver the goods. Get out alive.
Read more
Digital deception and data warfare expert.
Read more
House rule for a new condition option and Panic table for D&D5e.
Read more
The following rules are mostly based on the 5th edition Dungeons & Dragons rules (2014) by Jeremy Crawford and Mike Mearls, a revision of the
Read more
Celestials of technology, cities, networks, and more.
Read more
Yet other set of draft notes for a quick 5e-compatible TTRPG idea.
Read more
Some ideas for Gamma World 1st edition.
Read more
A simplified version of the 5e ruleset.
Read more
A little homebrew reworking of magic spell rules.
Read more
Some ideas for using the 1981 rules.
Read more
Some rough notes on a Knave-like system for OSR Modern RPG homebrew.
Read more
Another revision of homebrew role-playing rules.
Read more
Tips and tricks to layer onto hits or missed saving throws.
Read more
Idea for creating negative traits from botched task dice rolls.
Read more
An idea meant to evoke emotional impact from psychic damage.
Read more
Stealing from ideas from The Silt Verses TTRPG.
Read more
Level up to 9, adds proficiency increase, 3rd level Paladin spells, Abjure Foes
Read more
Level up to 8, adds Heavy Armor Mastery.
Read more
A diceless narrative space fantasy game by Austin Walker.
Read more
Backup character for Jason’s D&D campaign, starting at to level 7.
Read more
Character for Jason’s D&D campaign, leveled up to 7.
Read more
Ideas to parley, use diversions, make better attacks, and flee when necessary.
Read more
Game stats for acquired magical items.
Read more
Character created for Jason’s D&D campaign.
Read more
This time I get to be a player character for once!
Read more
Roll 2d6, get 9 or more or spend a story token to succeed.
Read more
The Alien/Prometheus, Blade Runner, Predator, and Raised By Wolves shows all happen in a shared universe.
Read more
Some clarifications on terms used in Star Trek Adventures Second Edition.
Read more
A rule-of-thumb guide for estimating U.S. dollar values between time periods.
Read more
Instead of success or failure, attempt always work but player must choose at what cost.
Read more
Notes on mashing up BRP with some patchwork houserules.
Read more
Another homebrew idea, Frankenstein of ideas from D&D5e and BRP (Chaosium’s Basic Role Playing/Call of Cthulhu system), with a few bits borrowed from Marvel Multiverse RPG and GURPS.
Read more
Some generic range bands for any rpg-like comparisons (may vary per game system).
Read more
Sample personal “starting gear” lists from science-fiction role-playing games.
Read more
Some steps along the way to making an exoplanet livable for humans.
Read more
A brief recap of the D&D5e game played on Roll20 during summer 2024.
Read more
What would a “hard sci-fi” setting look like without any “magic sci-fi tech” cheats?
Read more
Some thoughts on why and how the machines will kill us all.
Read more
Seeds to prompt personalities for minor non-player characters.
Read more
Colin McLaughlin’s ideas for minor complications from using magical portals.
Read more
Some ideas for a quick-and-dirty starship RPG rules set.
Read more
Random notes about details from the Star Trek universe.
Read more
Why there must be two “Prime Timelines” in Star Trek.
Read more
Yet another homebrew set of tabletop role-playing rules to playtest.
Read more
A list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
Read more
Version 0.8 of my re-edit of classic Traveller rules.
Read more
Some ideas on fey encounters and making pledges with such creatures.
Read more
A peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
Read more
List of news headlines includes only events as the general public would understand…
Read more
Some quick reference notes on Matt Forbeck’s rules.
Read more
An experiment in AI game design using some prompts into ChatGPT-3.5, circa October 2023.
Read more
Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
Read more
Brainstorming a sort of D&D-Cypher hybrid rules idea…
Read more
I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
Read more
A sampling a possible abilities gained by channeling animal spirits.
Read more
When running old AD&D1e modules for D&D 5e adventures, follow these guidelines
Read more
Some notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
Read more
This exercise is designed to help players create character bonds through debts, rivalries, and shared past experiences. Position players in a circle (around a table
Read more
Notes on how to play the card game “Coup.”
Read more
A condensed timeline of Matt Mercer’s Exandria campaign setting
Read more
Quick rules on shopping for specific magical items sought on the streets of Ank’Harel.
Read more
Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read more
The Marvel Superheroes Role-Playing Game rates abilities by descriptive ranks, each used to roll percentile dice (d100) to measure results on the Universal Results Table.
Read more
Ways to describe encounters with demons, devils, and other unholy creatures spawned from the Lower Planes.
Read more
Loose estimates rounded for narrative/gaming purposes.
Read more
A list of house rules I tend to use in Dungeons & Dragons 5th edition games.
Read more
A crash course in Matt Mercer’s campaign setting ahead of playing the module released in March 2022.
Read more
SESSION 0: A SUMMONS TO OLYA’S (9/8/2021) The mage-merchant Olya summons a group of adventurers in service to him to gather at his shop within
Read more
A brief summary of player character bios.
Read more
A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
Read more
Some ideas on character customization.
Read more
A breakdown look at RAW, plus a couple of house rules.
Read more
A comparison of what magic fixes what injuries.
Read more
Campaign session notes for playing Icewide Dale: Rime of the Frostmaiden, with two major changes: The setting has been moved to Blackmoor in the World
Read more
A revised historical timeline with significant player character events noted.
Read more
Even shorter version of ttprg rules for Traveller.
Read more
Some reference notes on using the VTT Roll20 platform.
Read more
Nonsense words to use at the table to sound like a starship engineer or doctor.
Read more
Notes on conditions, common abilities, and a few house rules.
Read more
Some homebrew items for a science-fiction flavor to D&D5e.
Read more
Details about the archbarony in the Greyhawk setting.
Read more