Think Hercules, Achilles, Wonder Woman, or Kratos.
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Think Hercules, Achilles, Wonder Woman, or Kratos.
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An awakened artificial entity that endlessly optimizes.
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A mysterious pact where “you” becomes “us.”
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Pact with the subconsciousness of an entire metropolis.
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Pact with a celestial object that hungers.
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Reality isn’t broken, it’s negotiable.
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“Our commitment is keeping you safe…”
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Never accept defeat, never quit, never leave a fallen comrade.
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Problem? No problem, I know a guy…
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Would I lie to you? Trust me.
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AKA Gun Kata, or Way of the Gun.
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Hacker of the cyberpunk world.
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The truth is out there.
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Have powered exosuit, will travel.
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Boldly go where no one has gone before.
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Improvise useful devices from random parts.
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Innate telepathy, telekinesis, extra-sensory perceptions, pryokinesis…
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Covert operatives, special investigators, infiltration experts.
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Deliver the goods. Get out alive.
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Digital deception and data warfare expert.
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House rule for a new condition option and Panic table for D&D5e.
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The following rules are mostly based on the 5th edition Dungeons & Dragons rules (2014) by Jeremy Crawford and Mike Mearls, a revision of the
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Yet other set of draft notes for a quick 5e-compatible TTRPG idea.
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Some ideas for Gamma World 1st edition.
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A simplified version of the 5e ruleset.
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A little homebrew reworking of magic spell rules.
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Some ideas for using the 1981 rules.
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Some rough notes on a Knave-like system for OSR Modern RPG homebrew.
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Another revision of homebrew role-playing rules.
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Tips and tricks to layer onto hits or missed saving throws.
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Idea for creating negative traits from botched task dice rolls.
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A diceless narrative space fantasy game by Austin Walker.
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Roll 2d6, get 9 or more or spend a story token to succeed.
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Some clarifications on terms used in Star Trek Adventures Second Edition.
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Instead of success or failure, attempt always work but player must choose at what cost.
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Notes on mashing up BRP with some patchwork houserules.
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Another homebrew idea, Frankenstein of ideas from D&D5e and BRP (Chaosium’s Basic Role Playing/Call of Cthulhu system), with a few bits borrowed from Marvel Multiverse RPG and GURPS.
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Sample personal “starting gear” lists from science-fiction role-playing games.
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Some ideas for a quick-and-dirty starship RPG rules set.
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Yet another homebrew set of tabletop role-playing rules to playtest.
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A list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
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Version 0.8 of my re-edit of classic Traveller rules.
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A peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
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Some quick reference notes on Matt Forbeck’s rules.
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An experiment in AI game design using some prompts into ChatGPT-3.5, circa October 2023.
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Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
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Brainstorming a sort of D&D-Cypher hybrid rules idea…
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I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
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When running old AD&D1e modules for D&D 5e adventures, follow these guidelines
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This exercise is designed to help players create character bonds through debts, rivalries, and shared past experiences. Position players in a circle (around a table
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Notes on how to play the card game “Coup.”
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The Marvel Superheroes Role-Playing Game rates abilities by descriptive ranks, each used to roll percentile dice (d100) to measure results on the Universal Results Table.
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Loose estimates rounded for narrative/gaming purposes.
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A list of house rules I tend to use in Dungeons & Dragons 5th edition games.
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Some ideas on character customization.
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A breakdown look at RAW, plus a couple of house rules.
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A comparison of what magic fixes what injuries.
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Even shorter version of ttprg rules for Traveller.
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Notes on conditions, common abilities, and a few house rules.
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Some homebrew items for a science-fiction flavor to D&D5e.
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A houserule on the price and availability of hiring spellcasters.
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A shopping list for magical items and spellcasting services.
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A clarification on spellcasting.
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Cribbed from several YouTube videos and blog sites…
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Notes for playing Gamma World using the D&D 5e ruleset.
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Uses D&D5e PHB spells for espionage – surveillance, sabotage, psyops and assassination.
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A quick outline about a sci-fi role-playing game from 2001.
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Text crib notes for D&D monster stats.
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Some rough ideas on using the Dungeons & Dragons 5th edition ruleset for other genre games.
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Some initial notes on the 2018 reboot version of Merle M. Rasmussen’s original espionage role-playing game.
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Notes for running a Traveller game in the Star Trek universe.
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A summary of basic rules to Space Cowboys’ “decksploration” board game.
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Some early notes on the D&D sourcebook / conversion of THE ONE RING role-playing game.
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An alternative method for determining when and how a character gains Inspiration during play.
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Notes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.
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Notes about spellcasting, magic items and guidelines for effects and limitations in play.
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Notes about ability checks and various proficiencies, plus clarification on the “Hide” action.
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All kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.
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Recap of rules and house rules for travel by land, air or sea.
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An RPG mechanic for solving short codes such as defusing sequences for bombs or traps.
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A hack to the “buying down Difficulty” rule in Monte Cook’s Cypher System Rulebook.
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Comparison of some range distance limits in Dungeons & Dragons 5th edition.
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An expanded version of Matt Puccio’s Call of Cthulhu 7th Edition cribsheet.
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BlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.
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Repost of “Skill Challenges of War” by Michael Brewer, Jonathan Jacobs, and Quinn Murphy.
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A collection of treasure items a party might have in its possession during an adventure.
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So, a character has died. Now what? here’s ideas to avoid a player having to “start over” with a wholly new character.
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Hit point loss could be meat, OR condition of armor OR self-confidence, focus and resisting shock in combat OR ability to ignore nuisance effect like dirt in eyes or awkward stumbles OR lots of things…
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Lists of dice rolls in a random order repeating multiple times for each die type.
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Lists of modified d20 rolls to make attack and saving throw rolls easier for DMs managing multiple opponents.
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A summary of the original “non-weapon proficiencies” allowed to player characters, sometimes called “secondary skills” in rules by Gary Gygax.
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A list of items, services, prices and weights.
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AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.
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Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to
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Suggested degrees of “local danger” found in various types of locations.
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A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
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Lists of supernatural powers for “new World of Darkness” Kindred characters per Vampire: The Requiem.
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Notes, summaries and a few house rules from The World Of Darkness Storytelling System Rulebook (2004 edition, aka “nWoD”).
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Instead of “vulgar” and “coincidental” labels, instead look at the effect and and consider what a mundane would say if he directly witnessed the event.
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