Versio 0.8 of my re-edit of classic Traveller rules.
Read moreSci-Fi Environmental Standards
Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
Read moreMicro Traveller
Even shorter version of ttprg rules for Traveller.
Read moreStar Trek Fast Traveller
Notes for running a Traveller game in the Star Trek universe.
Read moreRPG Starship Sizes
Some baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
Read moreSeeds: Ideas From ‘Who’
Three brief summaries of Traveller adventure ideas stolen from episodes of Doctor Who.
Read moreTravel: What Can Go Wrong?
Customs, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
Read moreAdventure 1: The Kinunir
Four adventures based around the 1,200-ton Kinunir-class battle cruiser, set in the Spinward Marches 001-1105.
Read moreFree Trader Plans
Traveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
Read moreMercenary Cruiser Plans
Traveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
Read moreAdventure 2: Research Station Gamma
Set in the Vanejen/Rhylanor/Spinward Marches: 300-1006.
Read moreAdventure 3: Twilight’s Peak
Set in the Spinward main in Rhylanor, sometime after 300-1106 but before the start of the Fifth Frontier War.
Read moreFast Traveller Rules 0.6
Another edit of “quick and dirty” home rules for running introductory Traveller games.
Read moreThe Traveller Universe
An outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
Read moreTraveller Psionics
Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
Read moreTraveller Character Variables
Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
Read moreFast High Guard
Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
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