Version 0.8 of my re-edit of classic Traveller rules.
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Version 0.8 of my re-edit of classic Traveller rules.
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Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
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Even shorter version of ttprg rules for Traveller.
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Notes for running a Traveller game in the Star Trek universe.
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Some baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
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Three brief summaries of Traveller adventure ideas stolen from episodes of Doctor Who.
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Customs, disease, toxins, animals, language misunderstandings, climate and gravity differences, civil taxes… Originally posted on Roleplaying Tips Weekly E-Zine Issue #71.
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Four adventures based around the 1,200-ton Kinunir-class battle cruiser, set in the Spinward Marches 001-1105.
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Traveller notes for the 200-ton free trader starship, specifically a variant on the Beowulf class.
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Traveller notes for the 800-ton mercenary cruiser starship, specifically the Broadsword class.
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Set in the Vanejen/Rhylanor/Spinward Marches: 300-1006.
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Set in the Spinward main in Rhylanor, sometime after 300-1106 but before the start of the Fifth Frontier War.
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Another edit of “quick and dirty” home rules for running introductory Traveller games.
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An outline of the “standard” campaign setting found in the original version of Traveller by Marc Miller in 1978.
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Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
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Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
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Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
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