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Category: Rules

House Rules For Modern 5e

August 11, 2018 mstanton Rules

Some rough ideas on using the Dungeons & Dragons 5th edition ruleset for other genre games.

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Top Secret: New World Order Notes

April 14, 2018 mstanton Rules

Some initial notes on the 2018 reboot version of Merle M. Rasmussen’s original espionage role-playing game.

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Star Trek Fast Traveller

February 22, 2017 mstanton Rules

Notes for running a Traveller game in the Star Trek universe.

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T.I.M.E Stories Rules

February 12, 2017 mstanton Rules

A summary of basic rules to Space Cowboys’ “decksploration” board game.

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Adventures In Middle-Earth 5e

December 19, 2016 mstanton Rules

Some early notes on the D&D sourcebook / conversion of THE ONE RING role-playing game.

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D&D5e: Inspiration Hack

November 30, 2016 mstanton Rules

An alternative method for determining when and how a character gains Inspiration during play.

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D&D5e: Downtime Activities

November 25, 2016 mstanton Rules

Notes about what characters may do between adventures. More roll-play than role-play but nice to have some guidelines for DMs and players to set expectations.

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D&D5e: Magic

November 25, 2016 mstanton Rules

Notes about spellcasting, magic items and guidelines for effects and limitations in play.

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D&D5e: Skill & Tool Use

November 25, 2016 mstanton Rules

Notes about ability checks and various proficiencies, plus clarification on the “Hide” action.

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D&D5e: Combat & Health

November 25, 2016 mstanton Rules

All kinds of notes about running combat, “to-hit” rolls and damage, hit point loss and recovery and class abilities.

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D&D5e: Time & Travel

November 24, 2016 mstanton Rules

Recap of rules and house rules for travel by land, air or sea.

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Hack: Defusing Bombs/Traps

November 24, 2016 mstanton Rules

An RPG mechanic for solving short codes such as defusing sequences for bombs or traps.

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Cypher System

August 25, 2016 mstanton Rules

A hack to the “buying down Difficulty” rule in Monte Cook’s Cypher System Rulebook.

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D&D5e Range Chart

November 20, 2015 mstanton Rules

Comparison of some range distance limits in Dungeons & Dragons 5th edition.

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Call Of Cthulhu 7th Edition

October 31, 2015 mstanton Rules

An expanded version of Matt Puccio’s Call of Cthulhu 7th Edition cribsheet.

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Fantasy Forensics

March 15, 2015 mstanton Rules

BlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.

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D&D4e: War Challenges

May 1, 2014 mstanton Rules

Repost of “Skill Challenges of War” by Michael Brewer, Jonathan Jacobs, and Quinn Murphy.

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AD&D1e Fast Treasures

March 23, 2014 mstanton Rules

A collection of treasure items a party might have in its possession during an adventure.

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Alternatives To Death

July 22, 2013 mstanton Rules

So, a character has died. Now what? here’s ideas to avoid a player having to “start over” with a wholly new character.

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Descriptive D&D Damage

March 1, 2013 mstanton Rules

Hit point loss could be meat, OR condition of armor OR self-confidence, focus and resisting shock in combat OR ability to ignore nuisance effect like dirt in eyes or awkward stumbles OR lots of things…

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Pre-Rolled Dice

June 11, 2012 mstanton Rules

Lists of dice rolls in a random order repeating multiple times for each die type.

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Pre-Rolled d20s

June 11, 2012 mstanton Rules

Lists of modified d20 rolls to make attack and saving throw rolls easier for DMs managing multiple opponents.

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AD&D 1e Skills

December 14, 2011 mstanton Rules

A summary of the original “non-weapon proficiencies” allowed to player characters, sometimes called “secondary skills” in rules by Gary Gygax.

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AD&D1e Equipment Lists

December 14, 2011 mstanton Lists & Benchmarks, Rules

A list of items, services, prices and weights.

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AD&D1e Age Ranges

May 22, 2011 mstanton Rules

AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.

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Microlite20

December 2, 2010 mstanton Rules

Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to

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Area Threat Levels

October 22, 2009 mstanton Rules

Suggested degrees of “local danger” found in various types of locations.

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Prices In A Fantasy Setting

April 22, 2009 mstanton Lists & Benchmarks, Rules

A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.

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nWoD Vampire Powers

December 1, 2007 mstanton Rules

Lists of supernatural powers for “new World of Darkness” Kindred characters per Vampire: The Requiem.

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World Of Darkness Rules

December 1, 2007 mstanton Rules

Notes, summaries and a few house rules from The World Of Darkness Storytelling System Rulebook (2004 edition, aka “nWoD”).

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Magick Vs. Paradox Guidelines

October 8, 2006 mstanton Rules

Instead of “vulgar” and “coincidental” labels, instead look at the effect and and consider what a mundane would say if he directly witnessed the event.

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Foreshadowing Mage Magick

October 8, 2006 mstanton Rules, Settings

The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…

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Magick Effects

October 8, 2006 mstanton Rules

Guidelines for creating specific effects via the magick spheres using the Mage: The Ascension game.

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Fast Traveller Rules 0.6

October 1, 2006 mstanton Homebrews, Rules

Another edit of “quick and dirty” home rules for running introductory Traveller games.

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Traveller Psionics

September 29, 2006 mstanton Rules

Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.

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Character Alignment

August 22, 2003 mstanton Rules

Summary of how the original nine basic alignments are meant to be used and role-played in D&D.

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Fast High Guard

March 4, 2003 mstanton Rules

Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.

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Cop Gear, Spy Tools, Modern Equipment Lists

January 5, 2003 mstanton Lists & Benchmarks, Rules

GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.

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Ozymandia Rules

May 24, 1999 mstanton Rules

Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger

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RPG Mini-Handbook

June 4, 1996 mstanton Homebrews, Rules

A rough “conversion document” for several RPGs popular in the mid-1990s.

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