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Category: Rules

Foreshadowing Mage Magick

October 8, 2006 mstanton Rules, Settings

The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…

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Magick Effects

October 8, 2006 mstanton Rules

Guidelines for creating specific effects via the magick spheres using the Mage: The Ascension game.

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Fast Traveller Rules 0.6

October 1, 2006 mstanton Homebrews, Rules

Another edit of “quick and dirty” home rules for running introductory Traveller games.

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Traveller Psionics

September 29, 2006 mstanton Rules

Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.

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Character Alignment

August 22, 2003 mstanton Rules

Summary of how the original nine basic alignments are meant to be used and role-played in D&D.

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Fast High Guard

March 4, 2003 mstanton Rules

Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.

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Cop Gear, Spy Tools, Modern Equipment Lists

January 5, 2003 mstanton Lists & Benchmarks, Rules

GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.

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Ozymandia Rules

May 24, 1999 mstanton Rules

Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger

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RPG Mini-Handbook

June 4, 1996 mstanton Homebrews, Rules

A rough “conversion document” for several RPGs popular in the mid-1990s.

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