A list of items, services, prices and weights.
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A list of items, services, prices and weights.
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AD&D1e followed short lifespans for rapid-population-growth humanoids and ridiculous Tolkien-based ages for elves.
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Microlite20 is a super-simple RPG rules set created by Robin Stacey back in 2006 and widely modified by fans ever since. It is meant to
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Suggested degrees of “local danger” found in various types of locations.
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A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
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Lists of supernatural powers for “new World of Darkness” Kindred characters per Vampire: The Requiem.
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Notes, summaries and a few house rules from The World Of Darkness Storytelling System Rulebook (2004 edition, aka “nWoD”).
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Instead of “vulgar” and “coincidental” labels, instead look at the effect and and consider what a mundane would say if he directly witnessed the event.
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The big limitation on magical powers in Mage comes from paradox driven by the counter-belief of non-mage observers. A little creative description can get around that issue…
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Guidelines for creating specific effects via the magick spheres using the Mage: The Ascension game.
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Another edit of “quick and dirty” home rules for running introductory Traveller games.
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Notes on using psionic abilities in the Third Imperium of Traveller, per the 1977 Basic Set.
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Summary of how the original nine basic alignments are meant to be used and role-played in D&D.
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Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
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GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.
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Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger
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A rough “conversion document” for several RPGs popular in the mid-1990s.
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