Some generic range bands for any rpg-like comparisons (may vary per game system).
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Some generic range bands for any rpg-like comparisons (may vary per game system).
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Sample personal “starting gear” lists from science-fiction role-playing games.
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Seeds to prompt personalities for minor non-player characters.
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Some notes cribbed from various sources on sunlight and faster-than-light starship speeds in popular science-fiction worlds.
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Taking a guess at what the “air” inside most spaceports and starships must be like in the Traveller Universe.
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Loose estimates rounded for narrative/gaming purposes.
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A houserule on the price and availability of hiring spellcasters.
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A shopping list for magical items and spellcasting services.
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DUNGEONEER’S GEAR (AD&D) Adapted from Advanced Dungeons & Dragons. A melee weapon (longsword or battleaxe common). Leather armor (or better, unless forbidden). A waterskin (2
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A range of movement rate examples per 6-second round.
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Random notes on temperatures.
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Some baseline measurements, maybe for use with High Guard/Trillion Credit Squadron?
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A look back at the logarithmic ability score scale Mayfair Games used for their first superhero role-playing game.
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A list of items, services, prices and weights.
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Sometimes it matters how much things weigh: carrying allies to safety, lifting things with magic, and so forth. The following “close enough for gaming” benchmarks can be used.
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A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
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GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.
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