Think Hercules, Achilles, Wonder Woman, or Kratos.
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Think Hercules, Achilles, Wonder Woman, or Kratos.
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An awakened artificial entity that endlessly optimizes.
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A mysterious pact where “you” becomes “us.”
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Pact with the subconsciousness of an entire metropolis.
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Pact with a celestial object that hungers.
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Reality isn’t broken, it’s negotiable.
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“Our commitment is keeping you safe…”
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Never accept defeat, never quit, never leave a fallen comrade.
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Problem? No problem, I know a guy…
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Would I lie to you? Trust me.
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AKA Gun Kata, or Way of the Gun.
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Hacker of the cyberpunk world.
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The truth is out there.
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Have powered exosuit, will travel.
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Boldly go where no one has gone before.
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Improvise useful devices from random parts.
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Innate telepathy, telekinesis, extra-sensory perceptions, pryokinesis…
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Covert operatives, special investigators, infiltration experts.
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Deliver the goods. Get out alive.
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Digital deception and data warfare expert.
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House rule for a new condition option and Panic table for D&D5e.
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The following rules are mostly based on the 5th edition Dungeons & Dragons rules (2014) by Jeremy Crawford and Mike Mearls, a revision of the
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Instead of success or failure, attempt always work but player must choose at what cost.
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Notes on mashing up BRP with some patchwork houserules.
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Another homebrew idea, Frankenstein of ideas from D&D5e and BRP (Chaosium’s Basic Role Playing/Call of Cthulhu system), with a few bits borrowed from Marvel Multiverse RPG and GURPS.
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Updating my 30-year-old RPG design project notes, started way back in the early 1990s. Uses d20s only, no ability scores, and players roll for all task outcomes.
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Brainstorming a sort of D&D-Cypher hybrid rules idea…
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I found the following character abilities in some mid-1990s LARP rules I made for con events in Wisconsin.
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A “mythological theme park” of ancient cultures and classic fantasy tropes: the fall of Atlantis, pantheons of mischievous gods, nations of human and non-human peoples, the struggle between order and chaos, and lands conjured out of dreams.
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Some ideas on character customization.
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Even shorter version of ttprg rules for Traveller.
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What if Planescape was run without Sigil?
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My hack of Harper’s “Lasers & Feelings” RPG to experience Lovecraftian horror.
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A look back at the logarithmic ability score scale Mayfair Games used for their first superhero role-playing game.
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My hack at creating a Star Wars role-playing game.
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Adventure details on making the worst out of anyplace the characters might go.
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Initial notes about designing a spies-and-terrorists espionage-themed live-action role-playing game.
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Another edit of “quick and dirty” home rules for running introductory Traveller games.
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A homebrew scale of magical power effects.
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A rough “conversion document” for several RPGs popular in the mid-1990s.
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