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Seed: Dead Letter Office

August 10, 2006 mstanton Adventures

What ends up in the postmaster’s dead letter office? And what happens when the player characters get their hands on “it,” whatever “it” is?

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Traveller Character Variables

April 5, 2006 mstanton Characters, Settings

Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.

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GURPS Horror: John Brookings

November 23, 2005 mstanton Characters

GURPS 3.0 stats for use with Stan Miller’s horror campaign (2004-2005).

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You All Meet In A Tavern…

August 27, 2003 mstanton Adventures

Six tropes to get a fantasy adventure started with new (or not-so-new) players.

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Character Alignment

August 22, 2003 mstanton Rules

Summary of how the original nine basic alignments are meant to be used and role-played in D&D.

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Fast High Guard

March 4, 2003 mstanton Rules

Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.

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Cop Gear, Spy Tools, Modern Equipment Lists

January 5, 2003 mstanton Lists & Benchmarks, Rules

GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.

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AD&D2e: Vietman Era Soldier

September 15, 2000 mstanton Characters

This character template was created for a Gen Con 2000 event, an AD&D 2nd edition update to the Caves of Chaos found in B1: Keep On The Borderlands.

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Magical Levels

January 4, 2000 mstanton Homebrews

A homebrew scale of magical power effects.

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Ozymandia Rules

May 24, 1999 mstanton Rules

Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger

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RPG Mini-Handbook

June 4, 1996 mstanton Homebrews, Rules

A rough “conversion document” for several RPGs popular in the mid-1990s.

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