What ends up in the postmaster’s dead letter office? And what happens when the player characters get their hands on “it,” whatever “it” is?
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What ends up in the postmaster’s dead letter office? And what happens when the player characters get their hands on “it,” whatever “it” is?
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Variables creating non-player characters, patrons, and bystanders in original Traveller setting of the Spinward Marches sector.
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GURPS 3.0 stats for use with Stan Miller’s horror campaign (2004-2005).
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Six tropes to get a fantasy adventure started with new (or not-so-new) players.
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Summary of how the original nine basic alignments are meant to be used and role-played in D&D.
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Some notes on running space combats with the CT 1979 rules, plus 1980 revisions and house rules.
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GURPS 3.0 stats for equipment typically found in the trunk of a police cruiser / squad car.
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This character template was created for a Gen Con 2000 event, an AD&D 2nd edition update to the Caves of Chaos found in B1: Keep On The Borderlands.
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A homebrew scale of magical power effects.
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Rules for “Simultaneous Risk With Bombardments” from New Rules for Classic Games by R. Wayne Schmittberger
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A rough “conversion document” for several RPGs popular in the mid-1990s.
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