House rule for a new condition option and Panic table for D&D5e.
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House rule for a new condition option and Panic table for D&D5e.
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A little homebrew reworking of magic spell rules.
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Some ideas for using the 1981 rules.
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Tips and tricks to layer onto hits or missed saving throws.
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Level up to 9, adds proficiency increase, 3rd level Paladin spells, Abjure Foes
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Level up to 8, adds Heavy Armor Mastery.
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Backup character for Jason’s D&D campaign, starting at to level 7.
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Character for Jason’s D&D campaign, leveled up to 7.
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Ideas to parley, use diversions, make better attacks, and flee when necessary.
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Character created for Jason’s D&D campaign.
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A list of common Dungeons & Dragons 5e house rules, and some new ideas to consider.
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A peak at my cribnotes for running 5e-based games, including credit on some great reference sources.
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Text crib notes for D&D monster stats.
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Comparison of some range distance limits in Dungeons & Dragons 5th edition.
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BlogOfHolding’s fantastic post on how magic changes criminal investigations in a fantasy world.
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So, a character has died. Now what? here’s ideas to avoid a player having to “start over” with a wholly new character.
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Hit point loss could be meat, OR condition of armor OR self-confidence, focus and resisting shock in combat OR ability to ignore nuisance effect like dirt in eyes or awkward stumbles OR lots of things…
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Suggested degrees of “local danger” found in various types of locations.
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A collection of benchmark standards for use as a house rule for most traditional fantasy marketplaces.
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Six tropes to get a fantasy adventure started with new (or not-so-new) players.
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Summary of how the original nine basic alignments are meant to be used and role-played in D&D.
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