The party managed to make off with more than 125,000 gp worth of loot from the last encounter.

Given to Mahbe

• Besrillidar's (Chip's) corrupted unicorn horn (worth 3,400 gp in residiuum to create it into a wand via the Enchant Magic Item ritual, or consume it in another ritual)

Found by Sharn

• A Lolthian crystal "seeing-egg"

Given to Squall

• Staff of the Stormskull (artifact from the future)

Pooled treasure

Magic items...
• Death Spiral Ring (level 16; worth 45,000 gp)
• Cloak of the Walking Wounded (level 14; worth 21,000 gp)
• Spiderweb Robe (level 13; worth 17,000 gp)
• Orb of Crystalline Terror (level 13; worth 17,000 gp)
• Beltpouch Bag of Holding (level 5; worth 1,000 gp)

Drow demonologist's spellbook containing these rituals...
• Voicecatcher Veil (level 14 warding)
• Eavesdropper's Foil (level 4 warding)

Gems and jewelry...
• A large diamond (worth 5,000 gp)
• A large ruby (worth 1,000 gp)
• A large sapphire (worth 1,000 gp)
• A large black pearl (worth 500 gp)
• Four large topaz gems (worth 500 gp each)
• A white pearl (worth 100 gp)
• A braclet with various small gemstones (worth 100 gp)
• A large piece of onyx (worth 50 gp)

• 7,700 gp in large chest #1
• 6,100 gp in large chest #2
• 1,000 gp the Beltpouch of Holding

Scavanged crap...
• demonic rod (non-magical holy symbol of Lolth) (worth 100 gp)
• map of Sigil's streets and a few portals (worth 50 gp)
• drow longsword
• 8 drow shuriken (note: no longer poisoned)
• 8 suits of duergar armor and weapons
• 1 tiefling heretic quarterstaff
• 7 tiefling shadowblade scimitars


Voicecatcher Veil
You create an invisible ward that prevents stray thoughts from getting in or out of your territory, unless you permit them.
Level: 14
Component Cost: 1,600 gp, plus 1 healing surge
Market Price: 4,200 gp
Key Skill: Arcana
Category: Warding
Time: 30 minutes
Duration: 24 hours (special)

No telepathy or other mental communication can cross the boundary of Voicecatcher Veil, unless the creature using it is either of a higher level than the ritual caster who performed the ritual, or that ritual caster permits it. When mental communication is attempted across the ward's boundary, the ritual caster is instantly aware of the attempt and the contents of the message. The caster can then choose to bar the message or let it pass, as long as the caster is capable of thought. (If the caster is incapable of thought or dead, the veil automatically bars all communication.) The ritual caster can pass this power and responsibility on to another creature in the presence of the veil by spending a healing surge; that individual can likewise pass it to another by the same means. Your Arcana check result determines the size of the warded area, which is a burst.

Arcana Check Result ... Warded Area
9 or lower ... Burst 1
10-19 ... Burst 3
20-29 ... Burst 5
30-39 ... Burst 8
40 or higher ... Burst 12

The warding effect lasts for 24 hours, but the ritual caster (not any assistants) can extend this duration by spending a healing surge every 24 hours to sustain it. The caster does not need to be in the same area or even on the same plane to sustain the effect. If the ritual's effect is sustained without interruption for a year and a day, the effect becomes permanent.
Eavesdropper's Foil
You broach the sensitive topic with confidence, for you are certain that no one will overhear you.
Level: 4
Component Cost: 80 gp
Market Price: 175 gp
Key Skill: Arcana (no check)
Category: Warding
Time: 10 minutes
Duration: 4 hours

You ward an area no more than a close burst 3 against eavesdropping. Each creature outside the area that attempts to listen to communication within the area takes a -10 penalty to its Perception checks. The ward moves with you for its duration.


Spiderweb Robes
This light, thin robe is woven from spider silk and carries a hint of the power of arachnids.
Level: 13
Price: 17,000 gp
Armor: Cloth
Enhancement: +3 AC
Property: You gain resist 10 poison.
Power (Daily): Immediate Reaction. Trigger: An enemy adjacent to you hits you with a melee attack. Effect: The triggering enemy is restrained until the end of its next turn.
Orb of Crystalline Terror
The screaming faces of past victims roil within this dread orb, striking fear into your enemy's heart.
Level: 13
Price: 17,000 gp
Implement (Orb)
Enhancement: +3 attack rolls and damage rolls
Critical: +3d6 damage
Property: On a critical hit you deal +3d8 damage instead of +3d6 if the attack has the fear keyword.
Power (Daily • Fear): Free Action. Use this power when an attack with this orb hits the target's Will defense. The target takes a –2 penalty to all defenses (save ends).
Cloak of the Walking Wounded
Thin red veins form across the fabric of this handsome cloak when its healing properties are evoked.
Level: 14
Price: 21,000 gp
Item Slot: Neck
Enhancement: +3 Fortitude, Reflex, and Will
Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
Death Spiral Ring
This ring's dizzying black spirals seem to bend space and time.
Level: 16
Price: 45,000 gp
Item Slot: Ring
Property: You gain resist 5 necrotic.
Power (Daily • Teleportation): Immediate Reaction.
Trigger: A creature within 10 squares of you drops to 0 hit points or fewer.
Effect: You teleport into the creature's space or to a square adjacent to it.
If you've reached at least one milestone today, you can use the power a second time during this encounter.This second use doesn't count as a use of a daily magic item power.
Beltpouch Bag of Holding
This item appears to be a simple belt pouch.
Level: 5
Price: 1,000 gp
Wondrous Item
Property: This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
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