CHARACTER LEVEL PROGRESSION


LevelXPTierAbility ScoresPower and FeaturesFeatsPwrsHit Points
10Heroic class features; racial traits; gain 1 feat; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power12/1/1/020 to 33
21,000Heroic gain 1 utility power; gain 1 feat22/1/1/124 to 39
32,250Heroic gain 1 encounter attack power22/2/1/128 to 45
43,750Heroic+1 to twogain 1 feat32/2/1/132 to 52
55,500Heroic gain 1 daily attack power32/2/2/136 to 58
67,500Heroic gain 1 utility power, gain 1 feat42/2/2/240 to 64
710,000Heroic gain 1 encounter attack power42/3/2/244 to 70
813,000Heroic+1 to twogain 1 feat52/3/2/248 to 77
916,500Heroic gain 1 daily attack power52/3/3/252 to 83
1020,500Heroic gain 1 utility power, gain 1 feat62/3/3/356 to 89
1126,000Paragon+1 to allparagon path features; gain 1 paragon path72/4/3/360 to 96
1232,000Paragon paragon path utility power; gain 1 feat82/4/3/464 to 102
1339,000Paragon replace 1 encounter attack power82/4*/3/468 to 108
1447,000Paragon+1 to twogain 1 feat92/4/3/472 to 115
1557,000Paragon replace 1 daily attack power92/4/3*/476 to 121
1669,000Paragon paragon path feature; gain 1 utility power; gain 1 feat102/4/3/580 to 127
1783,000Paragon replace 1 encounter attack power102/4*/3/584 to 133
1899,000Paragon+1 to twogain 1 feat112/4/3/588 to 140
19119,000Paragon replace 1 daily attack power112/4/3*/592 to 146
20143,000Paragon gain 1 paragon path daily attack power; gain 1 feat122/4/4/596 to 152
21175,000Epic+1 to allepic destiny feature; gain 1 feat132/4/4/5101 to 159
22210,000Epic gain 1 utility power, gain 1 feat142/4/4/6105 to 165
23255,000Epic replace 1 encounter attack power142/4*/4/6109 to 171
24310,000Epic+1 to twoepic destiny feature; gain 1 feat152/4/4/6113 to 178
25375,000Epic replace 1 daily attack power152/4/4*/6117 to 184
26450,000Epic gain 1 epic destiny utility power; gain 1 feat162/4/4/7121 to 190
27550,000Epic replace 1 encounter attack power162/4*/4/7125 to 196
28675,000Epic+1 to twogain 1 feat172/4/4/7129 to 203
29825,000Epic replace 1 daily attack power172/4/4*/7133 to 209
301,000,000Epic epic destiny feature; gain 1 feat182/4/4/7137 to 215


ABILITY SCORE BONUSES


Modifiers based on your Strength, Constitution, Dexterity, Intelligence, Wisdom and Charisma scores.

1 ... -5
2 to 3 ... -4
4 to 5 ... -3
6 to 7 ... -2
8 to 9 ... -1
10 to 11 ... +0
   12 to 13 ... +1
14 to 15 ... +2
16 to 17 ... +3
18 to 19 ... +4
20 to 21 ... +5
22 to 23 ... +6
   24 to 25 ... +7
26 to 27 ... +8
28 to 29 ... +9
30 to 31 ... +10
32 to 33 ... +11
34 to 35 ... +12


STARTING CHARACTERS


To determine Ability Scores, use the point buy method. Start with these six scores: 8, 10, 10, 10, 10, 10. You have 22 points to spend on improving them. The cost of raising a score from one number to a higher number is shown on the table below.

SCORE ... COST
9 ... -1*
10 ... 0*
11 ... 1
12 ... 2
13 ... 3
   SCORE ... COST
14 ... 5
15 ... 7
16 ... 9
17 ... 12
18 ... 16

* If your score is 8, you can pay 1 to make it 9 or 2 to make it 10. You must buy your score up to 10 before you can improve it further.

This method generates the following example stat ranges:

141313131313
141413131311
141414121211
14141414128
151413121211
151513121110
161512111110
16141412118
  
161612101010
16161211118
17151211108
171412111010
18131310108
18141110108
181212101010
 

LEVEL BONUSES


Your level bonus is equal to one-half your total level, rounded down. Heroic levels range from 1 to 10, Paragon levels 11 to 20 and Epic levels 21 to 30.

1 ... +0
2 to 3 ... +1
4 to 5 ... +2
6 to 7 ... +3
8 to 9 ... +4
10 to 11 ... +5
   12 to 13 ... +6
14 to 15 ... +7
16 to 17 ... +8
18 to 19 ... +9
20 to 21 ... +10
22 to 23 ... +11
   24 to 25 ... +12
26 to 27 ... +13
28 to 29 ... +14
30 to 31 ... +15
32 to 33 ... +16
34 to 35 ... +17


DEFENSE SCORES


Base Defense: All defenses start with 10 + your Level Bonus (one-half your level).

Armor Class: Add the armor bonus of the armor you wear and the shield bonus of the shield you carry. If you're wearing light armor or no armor, also add your Dexterity modifier or Intelligence modifier, whichever is higher.

Fortitude: Add your Strength modifier or Constitution modifier, whichever is higher.

Reflex: Add your Dexterity modifier or Intelligence modifier, whichever is higher. If you're using a shield, add its shield bonus.

Will: Add your Wisdom modifier or Charisma modifier, whichever is higher.