Character Faction Renown
DM's Note: I'm using the Renown system from the D&D5e Dungeon Master's Guide (p. 22-23) to reward characters helping rival nations, groups, and Tree Lands noble houses. It can work as a bonus for certain ability checks, or flip to be a penalty when confronting enemies of a faction.
Increases in Renown may also come as rewards for completing specific adventure missions. (For example, see "Rumors at the Banquet" adventure ideas.)
Rough Guide: renown +10 or more = local leader; renown +2 to +9 = famous and respected; renown +1 = "we've heard of you..."; renown +0 = "who are you?"; renown -1 or worse = infamous, pariah, or known enemy.
THE TREE LANDS / TIR NA DRAYOCHT |
ELORA |
JERVIS |
LI BAI |
PERNICIOUS |
The Order of Druids (spirits of the forest) |
+4 |
+4 |
+4 |
+4 |
The Council of Merlins (archmages/diviners) |
+4 |
+4 |
+4 |
+4 |
House Ulaid (respected druids and bards) |
+6 |
+6 |
+6 |
+6 |
House Duibne (ostentatiously rich half-elf wizards) |
+3 |
+3 |
+3 |
+3 |
House Erainn (strange half-elf warlocks) |
+3 |
+3 |
+3 |
+3 |
House Silures (half-elf forest clerics and rangers) |
+3 |
+3 |
+3 |
+3 |
House Flachach (halfling wild magic sorcerers) |
+4 |
+4 |
+4 |
+4 |
Dark Woods: The Edhegron ("Clan of Valor" wood elves) |
+2 |
+2 |
+2 |
+2 |
Dark Woods: The Tiriatharl ("Clan of Autumn" death elves) |
+2 |
+2 |
+2 |
+2 |
Dark Woods: The Othronion ("Clan of Song" werewolf elves) |
+2 |
+2 |
+2 |
+2 |
OTHERWHERE FACTIONS |
ELORA |
JERVIS |
LI BAI |
PERNICIOUS |
The Wardens (pro-law, anti-magic advocates) |
+0 |
+0 |
+0 |
+0 |
The Apostates (pro-chaos, pro-magic advocates) |
+1 |
+1 |
+1 |
+1 |
The Knights (mercenary monster hunters) |
+0 |
+0 |
+0 |
+0 |
Fellowship of Thorns and Coins (thieves guild) |
+1 |
+4 |
+1 |
+2 |
Guild of Everywheres (mercantile teleportation portal wizards) |
+4 |
+4 |
+4 |
+4 |
OTHERWHERE NATIONS |
ELORA |
JERVIS |
LI BAI |
PERNICIOUS |
The Dream Lands (faerie kingdoms) |
+2 |
+2 |
+2 |
+2 |
The Eternal Lands (Guild of Everywheres HQ) |
(see faction renown above) |
The Fire Lands (Egyptians/Nubians) |
+2 |
+4 |
+0 |
+2 |
The Machine Lands (super-tech New Oz) |
+1 |
-3 |
-1 |
-1 |
The Shadow Lands (dangerous wastelands) |
+2 |
+2 |
+2 |
+2 |
The Stone Lands (Norse myths) |
+0 |
+2 |
+2 |
+4 |
The Tree Lands (Celtic myths) |
(see Tree Lands factions above) |
The Water Lands (Greek myths) |
+2 |
+2 |
+2 |
+2 |
The Wind Lands (Chinese myths) |
+2 |
+2 |
+4 |
+0 |
REALMS OF THE AFTERWHILES |
ELORA |
JERVIS |
LI BAI |
PERNICIOUS |
???? |
+0 |
+0 |
+0 |
+0 |
DISTANT VESTIGES |
ELORA |
JERVIS |
LI BAI |
PERNICIOUS |
Guild Transit Hub 7 ("Avalon Station") |
(same as per Guild of Everywheres above) |
The Court of Heaven (afterlife deities) |
+2 |
+2 |
+2 |
+2 |
Dimensional Harvesting Refinery 314 |
(staff mutated or killed, no survivors) |
Dimensional Exploration Research Platform Complex 325 |
(discorporated and disintegrated, no survivors) |