GENERIC STANDARDS OF VALUE

Common Gear | Special Tools | Gems | Metals | Livestock | Food and Spices | Lodging/Travel | Clothing | Magic Items

10 copper pieces = 1 silver piece
10 silver pieces = 1 gold piece
100 gold pieces = 1 platinum piece

COMMON MERCHANDISE AND GEAR

0.01 gp (1 cp) ... one piece of trivial adventuring gear (candle, piece of chalk, day's worth of firewood, a torch, a clay pitcher, clay, a flask)
0.05 gp (5 cp) ... one arrow or bolt for use with a ranged weapon
0.1 gp (1 sp) ... one piece of minor adventuring gear (a day's worth of trail rations, a bedroll, a blanket, a lamp, a square yard (or meter) of canvas, a pint of oil, a sack, a sheet of paper, a hammer, a pound of soap, an iron pot, a 10-foot pole)
1 gp ... one piece of moderate adventuring gear (a scroll case, flint and steel, a grappling hook, a bell, a belt pouch, 50-feet of rope, sealing wax, a vial of ink, a waterskin, a backpack, an empty barrel, a glass bottle of wine, a chest, a crowbar, a shovel, a whetstone, block and tackle, a signet ring, a hooded lantern)
4 gp ... 1 square yard (or meter) of linen
3 gp ... one small melee weapon (dagger, handaxe)
5 gp ... one set of fitted light armor (leather, hide, partial chainmail)
10 gp ... one piece of major adventuring gear (a small steel mirror, 50-feet of silk rope, a vial of acid, a tent for 5 people, a bullseye lantern, iron manacles, one pace [3 feet, 1 meter] worth of iron chain, a simple lock)
10 gp ... 1 square yard (or meter) of silk
12 gp ... one large melee weapon (battleaxe, longsword, flail)
12 gp ... one shield
25 gp ... one set of fitted heavy armor (chainmail and platemail)
30 gp ... one ranged weapon (longbow, crossbow)
40 gp ... one great melee weapon (greatsword, greataxe)
50 gp ... standard complexity lock
70 gp ... standard complexity trap (does 1d6 damage when triggered)
100 gp ... expert complexity lock
120 gp ... expert complexity trap (does 2d6 damage when triggered)
500 gp ... master complexity lock
700 gp ... master complexity trap (does 4d6 damage when triggered)
1,000 gp ... legendary complexity lock
1,200 gp ... legendary complexity trap (does 8d6 damage when triggered)

SPECIAL TOOLS

2 gp ... merchant's scale for weighing items
5 gp ... one set of common quality craftsman tools
5 gp ... one common quality musical intrument
15 gp ... grimoire/spellbook for recording arcane rituals
25 gp ... one high quality item of sacament (a silver holy symbol, a flask of holy water)
30 gp ... one set of thieves' tools for lockpicking and disabling traps
50 gp ... one set of false hairpieces, makeup and other tricks to fashion a disguise
50 gp ... one set of balms, salves and bandages to treat an injured person
80 gp ... one set of climbing gear (+50% speed to standard climbing rate)
1,000 gp ... one high quality musical intrument
5,000 gp ... one set of chemicals and gear to equip an alchemist's workshop

LARGE GEMS (for small gems, divide value by half)

10 gp ... agate, azurite, blue quartz, lapis lazuli, obsidian, turquoise, irregular pearl
50 gp ... chalcedony, jasper, onyx, clear or rose quartz, sardonyx
100 gp ... amber, amethyst, coral, garnet, jade, white pearl
500 gp ... aquamarine, black pearl, topaz
1,000 gp ... inferior emerald, opal, sapphire, ruby
5,000 gp ... superior emerald, diamond
10,000 gp ... astral diamond

METALS

0.1 gp (1 sp) ... 1 lb. (0.45 kg) of iron
0.2 gp (2 sp) ... 1 lb. (0.45 kg) of cold iron (mined deep underground)
0.5 gp (5 sp) ... 1 lb. (0.45 kg) of copper
5 gp ... 1 lb. (0.45 kg) of silver
50 gp ... 1 lb. (0.45 kg) of gold
500 gp ... 1 lb. (0.45 kg) of platinum
5,000 gp ... 1 lb. (0.45 kg) of mithral
10,000 gp ... 1 lb. (0.45 kg) of adamantine

LIVESTOCK

0.02 gp (2 cp) ... one chicken
1 gp ... one goat
2 gp ... one sheep
3 gp ... one pig
10 gp ... one cow
15 gp ... one ox
25 gp ... one trained guard dog
75 gp ... one light horse
150 gp ... one trained light warhorse
200 gp ... one heavy horse
400 gp ... one trained heavy warhorse

FOOD AND SPICES

0.01 gp (1 cp) ... 1 lb. (0.45 kg) of wheat
0.01 gp (1 cp) ... 1 lb. (0.45 kg) of flour
0.02 gp (2 cp) ... a loaf of baked bread
0.1 gp (1 sp) ... a hunk of cheese
0.2 gp (2 sp) ... a gallon of ale or common wine
0.3 gp (3 sp) ... a chunk of freshly cooked or dried meat
0.5 gp (5 sp) ... 1 lb. (0.45 kg) of tobacco
1 gp ... 1 lb. (0.45 kg) of cinnamon
2 gp ... 1 lb. (0.45 kg) of ginger
2 gp ... 1 lb. (0.45 kg) of pepper
5 gp ... 1 lb. (0.45 kg) of salt
10 gp ... a bottle of fine wine
15 gp ... 1 lb. (0.45 kg) of saffron
15 gp ... 1 lb. (0.45 kg) of cloves

LODGING & TRAVEL

0.01 gp (1 cp) ... typical road or gate toll
0.02 gp (2 cp) per mile ... send a messenger by foot
0.03 gp (3 cp) per mile ... travel by hired coach
0.01 gp (1 cp) per mile ... travel by ship's passage
0.1 gp (1 sp) ... a day's worth of poor meals for one person
0.2 gp (2 sp) ... a day's stay at a poor quality inn
0.3 gp (3 sp) ... a day's worth of service by an trained hireling
0.3 gp (3 sp) ... a day's worth of common meals for one person
0.5 gp (5 sp) ... a day's stabbling of a horse
0.5 gp (5 sp) ... a day's worth of good meals for one person
0.5 gp (5 sp) ... a day's stay at a common quality inn
1 gp ... a day's worth of religious services (wedding, funeral)
2 gp ... a day's worth of nobleman's meals for one person
2 gp ... a day's stay at a good quality inn
3 gp ... a day's worth of service by an expert hireling
5 gp ... a day's worth of research by a sage
10 gp ... a day's worth of royal banquet feast for one person
10 gp ... a day's worth of service by a master hireling

CLOTHING

0.1 gp (1 sp) ... typical outfit of peasant's clothing
1 gp ... typical outfit of craftsman's clothing
3 gp ... typical outfit of entertainer's costume or clothing
5 gp ... typicsl outfit of cleric's vestments or monk's robes and sandals
8 gp ... typical layered outfit insulated against winter environments
10 gp ... typical outfit of explorer's or traveler's clothing
30 gp ... typical outfit of courtier's clothing
75 gp ... typical outfit of low-ranking noble's clothing
200 gp ... typical outfit of high-ranking noble's clothing

D&D4e MAGIC ITEM COSTS

LEVEL VALUE EXAMPLES
1 360 gp +1 magical weapon, armor, orb, wand, rod, staff, or holy symbol
2 520 gp dwarven or razor armor, symbol of life, vicious or resounding weapon
3 680 gp fireburst, frost, thunder, symbol of hope, wand of (power level 1)
4 840 gp bloodcut armor, staff of terror, everlasting provisions
5 1,000 gp flaming or lifedrinker weapon, symbol of battle, bag of holding
6 1,800 gp +2 magical weapon, armor, orb, etc.
7 2,600 gp
8 3,400 gp rod of first blood, staff of the war mage
9 4,200 gp
10 5,000 gp handy haversack, rope of climbing
11 9,000 gp +3 magical weapon, armor, orb; ritual candle, sending stones (pair)
12 13,000 gp keoghtom's ointment
13 17,000 gp dust of appearance
14 21,000 gp feather boat, iron ring of the dwarf lords
15 25,000 gp ring of freedom of movement
16 45,000 gp +4 magical weapon, armor, orb, etc.
17 65,000 gp dimensional shackles, ring of protection
18 85,000 gp ring of invisibility
19 105,000 gp portable hole, ring of true seeing
20 125,000 gp flying carpet, revenant ankh, ring of flight
21 225,000 gp +5 magical weapon, armor, orb, etc.; ring of wizardry
22 325,000 gp
23 425,000 gp
24 525,000 gp ring of regeneration
25 625,000 gp
26 1,125,000 gp +6 magical weapon, armor, orb, etc.; star opal ring
27 1,625,000 gp
28 2,125,000 gp
29 2,625,000 gp
30 3,125,000 gp

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